Author Topic: Legerdemain v0.9.6 now available  (Read 12796 times)

njerpe

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Legerdemain v0.9.6 now available
« on: April 23, 2008, 03:16:53 PM »
Hi folks!

A new version of Legerdemain is now ready for consumption! There's never
been a better time to visit the surreal, Unicode-rendered world of
Phenomedom. Besides, in what other world can you:

-go bowling with skulls?
-take a bath at the Elysium?
-do battle with cannibals and dream porridges?
-hang out with snake charmers?
-watch boogadahs gorge themselves?
-delight in pies half-eaten?
-wade through 120,000 words of garish prose and crudely-rendered vernacular?

Come on in, enjoy some fiction from a roguelike perspective!

Cheers,
Nathan

http://roguelikefiction.com


Legerdemain - A Tale Fraught with Peril and Wonder

http://roguelikefiction.com

corremn

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Re: Legerdemain v0.9.6 now available
« Reply #1 on: April 24, 2008, 02:05:28 AM »
Sounds great.

I would still perfer a jar file.

Cheers
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

njerpe

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Re: Legerdemain v0.9.6 now available
« Reply #2 on: April 24, 2008, 12:20:11 PM »
That can be arranged! The game is multiple .jars, so I was thinking along the lines of a single compressed tarball or .zip file, and then a batch or shell script to start the JVM.

Is this what you had in mind?

Legerdemain - A Tale Fraught with Peril and Wonder

http://roguelikefiction.com

corremn

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Re: Legerdemain v0.9.6 now available
« Reply #3 on: April 24, 2008, 02:30:32 PM »
Yep a zip would be good.

I have a slow internet connection at home so I perfer this.

I gave it a quick go, looks good, but I dont have time to really play it atm. Maybe later.
« Last Edit: April 24, 2008, 02:42:18 PM by corremn »
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

Adral

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Re: Legerdemain v0.9.6 now available
« Reply #4 on: April 26, 2008, 04:42:16 PM »
Glad to see a new version of Legerdemain.

Congratulations!

I'll try to give the game a spin when I get some free time.
On the wings of the storm.

AgingMinotaur

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Re: Legerdemain v0.9.6 now available
« Reply #5 on: May 01, 2008, 02:04:11 PM »
Yep a zip would be good.
+1 My main computer has no internet connection at all (gasp! But good for work morale), and playing on a laptop means it's a hassle to wriggle through all those diagonal corridors. Still, I've met my demise in Phenomedom a few times now, and so far really like what I see. My first character found a brush in the prison, but I didn't know what to do with it, and ever since, I've been without this seemingly important tool, just brawling my way to the teratological village. I'm browsing the tutorials now, and it seems a brush is always generated in the first dungeon? In general, I find the lighthearted gothic mood really app(e)aling. The prose is quite nice in itself, and the characters charming. Your original post really got to me, seeing as how my own primitive rl framework already contains pies, snake charmers and knife-and-fork wielding cannibals. I've been wanting to skip food in that game (using scarcity of lamp oil to force speedy exploration instead), but I must say I'm tempted after playing Legerdemain, only because it would mean I could copy your "horse flesh rations". If you don't already know that classic work, I'm sure you'd thoroughly enjoy the Gormenghast trilogy by Mervyn Peake. His "Uncles and Aunties" poems might also strike a chord. "When Uncle Jake/ Became a snake,/ He never found it out./ And so, as noone mentions it,/ One sees him still about." :D

Oh, and happy may day to all of you. I'm sadly inclined to work (that's why I'm posting here), but in a few hours, I hope to be out on the barricades here in Berlin ;)

Kind regards from the Minotaur
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

ido

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Re: Legerdemain v0.9.6 now available
« Reply #6 on: July 13, 2008, 08:26:10 AM »
Seems like you have a pretty decent awt/swing console implementation. 

Mind giving some tips/code?  I'd like to have the same thing but know practically nothing about GUI programming.