News: Read the
RULES
before posting.
1 Hour
1 Day
1 Week
1 Month
Forever
November 23, 2024, 12:54:53 AM
Temple of The Roguelike Forums
»
Announcements
»
Traditional Roguelikes (Turn Based)
»
Diggr: new release, v11.12.04
Home
Help
Search
Login
Register
« previous
next »
Print
Pages: [
1
]
Author
Topic: Diggr: new release, v11.12.04 (Read 3973 times)
itkachev
Rogueliker
Posts: 57
Karma: +0/-0
Diggr: new release, v11.12.04
«
on:
December 03, 2011, 12:25:03 PM »
Hello again. I've released a new version of Diggr (
http://code.google.com/p/diggr-roguelike
) today.
Changes in the new version:
Performance tweaks: the game now runs visibly faster and smoother.
Fixed/balanced items: removed some useless items and replaced them with useful ones.
Added a new trap/weapon/monster: boulders.
Added an air freshener item, at last.
Changed inventory generation during game start to make it somewhat easier and smoother.
Bugfixes!
... and a scroll labeled HACKEM MUCHE.
Have fun and make sure to leave comments. Thank you.
Logged
getter77
Protector of the Temple
Global Moderator
Rogueliker
Posts: 4957
Karma: +4/-1
Re: Diggr: new release, v11.12.04
«
Reply #1 on:
December 03, 2011, 12:46:18 PM »
Looks like yet another solid release in all directions---well done and keep up the fine work!
Logged
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training
Print
Pages: [
1
]
« previous
next »
Temple of The Roguelike Forums
»
Announcements
»
Traditional Roguelikes (Turn Based)
»
Diggr: new release, v11.12.04