Just in case anyone have missed it. Great new release with minecarts, tracks and new hauling-features! Awesome
Here is a hauling release.
New stuff
- Minecarts can be used to haul things around on carved/constructed tracks/bridges ('h'auling to set up routes)
- Dwarves can be set to guide, push off, or ride carts that are ready to move to the next stop
- Track stops used to slow/stop cart and/or dump the contents on vehicle entry, can be disengaged with lever/plate
- Pressure plates can be triggered by carts
- Rollers can be used to push cart along when powered
- Minecarts limited to one per tile in general, various collisions can occur
- Wheelbarrows can be linked to stockpiles in order to move heavy objects (it'll auto-request one for stone stockpiles)
- Falling objects can collide with critters
- Camera can be attached to unit or item, can be linked to hotkeys from the unit/item screens
Other bug fixes/tweaks
- Stockpiles can be linked to workshops, can be set to give to multiple piles, can be set to accept items from links only
- Hauling jobs will often be combined, using one container
- Heavy items harder to haul
- Densities/colors updated, based on Uristocrat's data collection thread
- Can filter creature names in arena
- Mine drop rates tweaked, no longer skill-based
- Puzzleboxes/drum makeable
- Stopped blinking on bridges
- Projectiles using new code (most non-shot/thrown projectiles) can skip/skid on liquid/ground
- All flying units use new minecart parabolic flight paths
- Many projectiles do not resolve in adventure mode before your turn (so you can dodge a flying cart by moving away)
- Can create/assign to squads from v-p
- Squads can be given nicknames from v-p or the military screen
- Fixed broken clay stockpile option
http://www.bay12games.com/dwarves/