I would like to present my first roguelike project called Temple of Vengeance. It was developed in about 7 months, with the last month of just me sitting on it, testing it, and thinking about it. It was written in c++ using MSVC++ 2008. This morning I finally made release builds for Windows as well as Linux. It took about 4 hours to fix some things and get it compiling for Linux machines but it seems to work so far.
It is still in development so I hope to improve what I already have completed as well as add more depth/better gameplay.
So here are the specifics for people who'd like to check it out:
-----------------------------------------------------------------------------
Title:
Temple of Vengeance (ToV)About: ToV was mainly inspired by watching the movie Kill Bill one night. I liked the revenge theme along with the stylized violence and thought it'd be perfect for a roguelike.
Downloads:
--------------
Windows version 0.1.31 [41Mb]Windows version 0.1.31 - no sounds [2.3Mb]Linux version 0.1.31 [41Mb]Linux version 0.1.31 - no sounds [2.3Mb]Screen Shots:
-----------------
Title Screen:
Game Screen:
Features:
------------+ martial arts maneuver system
+ rage attack system
+ character advancement system - after leveling up choose how to improve your character
+ particle system
+ violent blood splashes when killing an enemy
+ 90+ enemies
+ 90+ different items/weapons
+ martial art skill system - improving a particular martial skill requires performing that maneuver
+ weapon skill system - improving a particular weapon skill requires using that weapon
+ quick character creation
+ nutrition/hydration system controls how fast the character heals
+ mouse controlled inventory system
+ balance/encumbrance system - characters can lose their balance and become prone/move more slowly
+ mouse over items/monsters to read descriptions
+ perform and learn 37 martial art maneuvers in a variety of styles and configurations
+ each level has a boss that is trying to separate your head from your neck
+ intro movie in ascii that sets the story - not required to watch
+ many diverse sound effects to set the immersion
+ over 90 minutes of music - a good portion was created by me using psycle
+ animated fight scene in title screen
+ high score screen
+ comes with a manual and a screen shot image showing what the different parts of the game screen are
+ music/sfx are not required and can be muted or have their volumes lowered
+ can play in full screen mode
+ the game is meant to be quick casual fun: can be completed in a matter of hours - all at once or broken up into quick chunks
+ mini-map of the level
+ auto explore
+ mouse driven movement or use the numpad/vi keys to move the '@'
+ ranged combat
+ ranged melee combat ie some weapons can attack enemies more than one tile away
Things Needing More Attention in Future Releases:
----------------------------------------------------------------
- pressing F1/? goes to in game help. It is not complete and some things may be out of date. See manual for best information.
- Mouse is required. Sorry. I need to devote more time on this issue and make it so that one can play with mouse/without mouse/or a combination of the two.
- Game cannot be saved yet. Sorry. I need to finalize the game or at least get it close to finalization and then game saving will be implemented. But, it can be beaten in a few hours depending on how fast one plays so maybe it is not a big deal.
- In game tutorial has not been worked on yet.
- Game play should improve. I am still thinking about where to take it next to get it to the next level. All feedback / comments / suggestions will be considered.
- No tiled graphics. Also I am working on a procedural animation system for the martial arts. Maybe it will work. Still testing.
In closing, if you try it I hope you have fun. The game is beatable and can be finished. To my knowledge there should be no game breaking/crashing bugs but I cannot say for sure. All comments/suggestions/questions will be considered/answered. Take care.