(note: I've moved to a new numbering system for Alpha releases - this is effectively 0.06b in the old system; the change was made because I don't feel right giving an incomplete game a proper version number - the Roguelike world is filled with too many v0.01s and v0.001s and so on as is).
A new version of Kharne (Alpha 23) is now available at
http://kharne-rl.blogspot.com/2011/07/kharne-alpha-23-now-available.html (source also available as a download, and browsable online, and released under the MPL).
This is mainly a bugfix version superseding the previous version, although I've made a few other additional changes:
* Moved to a new Versioning System.
* Status Conditions are now displayed at the bottom of the main display.
* The '@' symbol is coloured according to the current health of the Player Character.
* Added four more types of potions to cover Elemental Resistances, which add 40% to their respective resistances.
* Trying to drink a potion or reading a scroll whilst not being able to will now exit the inventory properly.
* Potions of Healing and Extra-Healing now cure poisons.
* Potions of Extra-Healing cure the Paralysis, Blinded, Confusion and Drained conditions.
* A message is generated whenever a level containing a Unique is entered.
* Wearing Heavy or Medium armour reduces stealth.
* Thieves now learn Stealth skills quicker.
* Warriors now learn Defense & Heavy Armour skills quicker.
* Stealth rolls are modified by the distance to Monsters.I intend this to be the last version before magic, end-game/win conditions and the monster overhaul are implemented.
Comments, bug reports and queries most welcome of course.