Author Topic: Lost Labyrinth 4.6.0 and Extended version released  (Read 6466 times)

getter77

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Lost Labyrinth 4.6.0 and Extended version released
« on: April 25, 2011, 11:30:36 AM »
http://www.lostlabyrinth.com/

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Features:
– whole monster system rewritten
each monster has its own folder now that contains a textfile with its stats
a sound and an image. This way players can easily create new monsters.
– Comes with loads of new monsters
– All remaining unfree pictures replaced with ones we have the permission to use them.
Special thanks to all artists that gave us permission.
– Scrolling of spellist with mousewheel
– Traits cannot be raised over its maximum in experience screen
– One time skills like Strength raise the maximum value now
– New skills:
Precise Shot (Way of the Bow) – Perception icreases to hit chance
Blind Shot (Way of the Bow) – No penalty for invisibility or darkness
Arcane Shot (Way of the Bow) – Use Mana for Arrows
– new minor flaws:
Illiterate (Cannot read scrolls and books)
Unlucky (-3 luck)
– New curses:
Curse of Fortuna (reduces luck by 10)
Curse of Vexx (Max. hp/mp = current hp/mp)
– New room:
Djinni Lamp (Fullfills a wish)
– New item:
Tofu
– Stats for Archery displayed in the cinfo screen
– Third page in cinfo screen with statistics for eating, drinking, usages
– Darkness rendering improved. Its calculated pixelexact now. Perception raises
viewing range by two pixel per point
– Savegames show a screenshot of the gamestate now
– options screen is now fullscreen
– added norwegian translation
– monsters now only spawn in dark areas the player cannot see

Balancing:
– summons cost 1/2 mana for summoner
– heirloom gives 5000 gold now
– luck now decreases the chance of armor and weapons breaking and chance of getting robbed (3% per perception)
– elven blood now gives +20% magic resist
– Fruits now give some hydration
– Poiseous tiles have different damage values now
This way levelmod poison, runetrap poison and swamp are different now
– Spawned monsters do not leave treasure behind to stop loitering in lower levels

Bugfixing:
– fixed initial gold not being reset
– implemented illusionary walls
with these the illusionary walls level mod is doable even for unobservant players
– slowdowns on windows fixed

This is the meaty 4.6.0 part of things above, finally solving their art permissions issue at long last.   8)

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- 11 new music soundtracks for each special level!
- 2 bonus Character Points on character generation
- No website popup at program shutdown
- You get a special donators icon on your online highscore
- 7 new monsters that you cannot encounter in the Basic version
(more to be added)
- Donators get special priority in bugfixes and feature requests
- You get to support further game development!
- If enough people support the game the adverticements on the homepage
will be removed

While those are the current benefits of the Extended version on top.   Cost seems to be $10 USD, though they need to fix their order page to display in English as I got German without an option to switch unless I missed the button somehow.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
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getter77

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Re: Lost Labyrinth 4.6.0 and Extended version released
« Reply #1 on: May 28, 2011, 12:01:35 PM »
To 4.6.1 with some nice changes, and more 64-bit builds available!

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Lost Labyrinth Version 4.6.1
Features:
- New flaw: no magic
- New flaws (extended version): vegetarian, gluttony (doubles hunger rate)
- New secondary skill (extended version): Fast Learner
- Improved and added new animations for various spells (Rain, Illusion, Word of Death, etc.)
- New spells: Toad (witchcraft), Summon Elder Fey (druid), Conjure Djinni (illusion), Cosmic Blast (star), Stoneskin (earth)
- New artwork for magic lamp room and Trainer rooms
- New items: Heavy Crossbow and Magic Lamp
- Update notifier that checks if a new version is released
- Template screen improved (descriptions and variety)
- Performance improved for Labyrinth generation algorithm
- New labyrinth generation algorithm. Old one and new one used with 50%
- Settings file handling improved
- Hungarian translation added
- Credits screen polished
- 7 new monsters for extended version and 2 new monsters for normal version
- Summoned monsters now scale with Spell Power
- New effects for death gaze and turn to stone
- Allowed to end turn in charge mode by clicking on char

Balancing:
- Stealing waterskin only steals 1-2 sips
- Sorcery halves chance to botch a spell
- Botching does less damage now
- Maps can only be viewed once per level
- use ranged procedures for throwing as well
- Made dragon room appear only above level 8
- Made throne room appear only above level 7
- Prismatic Spray now deals random damage type (Fire, Ice, Lightning, Cold, Poison or Magic) to each monster
- Disintegration spell can now destroy doors
- Dehydration spell can now evaporate water tiles (now level 10 spell - was 6 before). Costs 4 mana instead of 2
- Dodge costs 4 points now (instead of 2)
- Blind shot costs only 1 point (instead of 2)
- Healing herbs heal double when we have first aid skill

Bugfixes:
- Prevented creature being on a different level than the player
- A lot of bugfixing (some crash bugs as well)

Further, the Extended version outline has been, IMO, improved in a more logical way:

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Lost Labyrinth Extended Version benefits:
- You get a login and will always be able to download the newest extended version!
- 11 new music soundtracks. one for each special level!
- 10 savegame slots
- No website popup at program shutdown
- 4 additional character templates for the Barbarian, Bard, Monk and Wizard
- You get a special donators icon on your online highscore
- Additional skills or flaws: Fast Learner, Gluttony and Vegetarian
- 14 new monsters that you cannot encounter in the Basic version (more to be added)
- Donators get special priority in bugfixes and feature requests
- You get to support further game development!
- If enough people support the game the advertisements on the homepage will be removed
- Due to player complaints, we have removed the +2 CP bonus in Extended mode.
(Instead Extended players can enjoy additional Flaws to select from)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

Skeletor

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Re: Lost Labyrinth 4.6.0 and Extended version released
« Reply #2 on: May 29, 2011, 02:32:21 AM »
Good to know they're still working on it.
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.

getter77

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Re: Lost Labyrinth 4.6.0 and Extended version released
« Reply #3 on: June 14, 2011, 07:59:48 PM »
It continues on along to 4.6.2

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Lost Labyrinth Version 4.6.2
Features:
- new air spell: disintegration field (disintegrate in a 3x3 area)
- new illusion spell: counterspell
- new items: magic rope. normal rope only usable once, candle, plated greaves
- new magical items: robe of the archmagi, nightslayer (axe), amulet of the timelord
- new magic school: time magic (extended version)
- show other player stats in multiplayer game
- buttons to switch between cinfo and inventory
- map mode switching (tiles we have seen and tile we walked on
- new picture for forge
- option to turn on/off the new version check
- 7 new monsters for extended version
- new random treasure system
- big monsters (only hydra so far)
- new monstertraits: Nospawn, Impassable
- percentage progress display for loading and saving games

Balancing:
- made cartography show only fixed level features
but can be used several times
- changed udjat eye skill into the Experienced skill
- made constitution,mana skill rise maximum HP/Mana to 200

Bugfixing:
- sounds of special levels when music is turned off
- crash with open spell
- some levelmods not working
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

Skeletor

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Re: Lost Labyrinth 4.6.0 and Extended version released
« Reply #4 on: June 17, 2011, 08:01:13 PM »
They're doing a very good work.
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.