Author Topic: Roguelike GCS .27 A Released  (Read 4329 times)

RoguelikeGCS

  • Newcomer
  • Posts: 16
  • Karma: +0/-0
    • View Profile
    • Roguelike GCS
Roguelike GCS .27 A Released
« on: June 09, 2011, 12:20:40 PM »
Roguelike GCS is a roguelike engine with an editor. It can be used to create random dungeons like in the original Rogue, static adventure worlds like in ZZT, or to do both at once. There will eventually be a built in scripting language for controlling game world objects, and implementing unsupported functionality.

Ver 0.27 Alpha (June 9, 2011)

* Play Engine: area transitions
* Play Engine: simple turn system
* Play Engine: basic monster behaviour
* Play Engine: basic melee combat
* Play Engine: items can now be equipped

http://www.roguelike-gcs.co.uk/

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: Roguelike GCS .27 A Released
« Reply #1 on: June 10, 2011, 11:59:45 AM »
Congrats on this next round of progress.   8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

jocke the beast

  • Rogueliker
  • ***
  • Posts: 103
  • Karma: +0/-0
    • View Profile
Re: Roguelike GCS .27 A Released
« Reply #2 on: June 26, 2011, 11:58:40 AM »
yeah, it's getting more and more "playable"  :)