Author Topic: Legacy of a Warlord  (Read 14654 times)

willraman

  • Newcomer
  • Posts: 24
  • Karma: +0/-0
    • View Profile
Legacy of a Warlord
« on: January 02, 2011, 08:05:49 AM »
Hi Everyone,

I am glad I finally followed through and built a roguelike. I welcome you all to come and try it out and give me your feedback. I'd call it a 50% done alpha product. I'm just guessing though, maybe it's more or less? Its a little buggy but I think I have something brewing that will shock and awe, (eventually, I hope, maybe?).  ;D

Glad to see the site is back online. I was wanting to post here after my release.

Legacy of a Warlord site: http://www.legacyofawarlord.com/

Well. I'll see you around and I am off to get some rest. Releasing roguelikes is hard.

Will

Chex Warrior

  • Rogueliker
  • ***
  • Posts: 97
  • Karma: +0/-0
    • AOL Instant Messenger - Cacodaemonical
    • View Profile
    • Email
Re: Legacy of a Warlord
« Reply #1 on: January 02, 2011, 03:36:45 PM »
I really like this roguelike's idea, conquering stuff is always fun.  I'm definitely looking forward to its continued development.

5v3nd0ttg

  • Newcomer
  • Posts: 42
  • Karma: +0/-0
  • Nate
    • MSN Messenger - p03tic5ickn355@msn.com
    • AOL Instant Messenger - p03tic5ickn355
    • Yahoo Instant Messenger - p03tic5ickn355
    • View Profile
    • The Other Experiment Studio
    • Email
Re: Legacy of a Warlord
« Reply #2 on: January 02, 2011, 07:51:33 PM »
Couldn't enter a sinkhole using enter. Read the manual and kinda gave up expecting it be a case of the alpha blues. Looks like it'll be pretty neat though, hope it sees a release in the future.
Check out my artwork, photography, and video game projects at www.theoestudio.com.

willraman

  • Newcomer
  • Posts: 24
  • Karma: +0/-0
    • View Profile
Re: Legacy of a Warlord
« Reply #3 on: January 02, 2011, 08:19:33 PM »
Couldn't enter a sinkhole using enter. Read the manual and kinda gave up expecting it be a case of the alpha blues. Looks like it'll be pretty neat though, hope it sees a release in the future.

May I ask what OS/keyboard you are using? I'll have to try to expand my testing to capture why enter key wouldn't work. This has me puzzled but I'll log the bug and do my best to fix it.

Thanks for the feedback!

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: Legacy of a Warlord
« Reply #4 on: January 02, 2011, 11:11:58 PM »
Lots of good potential to this---keep at it and keep us posted.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

willraman

  • Newcomer
  • Posts: 24
  • Karma: +0/-0
    • View Profile
Re: Legacy of a Warlord
« Reply #5 on: January 13, 2011, 08:18:40 AM »
Had a breakthrough. Wrote up a A* caching system that allows 4,000 simultaneous mobs to move around and battle it out. Double the goal of 2,000 I was hoping to achieve for this project. I am posting that revision this Saturday.

Now to start working on more content. I want to add boss monsters to the bottom level of sinkholes for players to fight against and collect rare loot.

I posted a new story to http://willraman.tumblr.com/ with screenshots of testing this new code. Have a few minor bugs to work out.

Will

siob

  • Rogueliker
  • ***
  • Posts: 64
  • Karma: +0/-0
  • blit(brain)
    • View Profile
    • gamejs
Re: Legacy of a Warlord
« Reply #6 on: January 13, 2011, 07:12:18 PM »
very cool! i downloaded after I saw the crowd pictures.

I tried running with Wine under Ubuntu Linux, sadly that didn't work.

Maybe it's something trivial: the first screen says "it any key to generate.. bla" so I hit a lot of keys. Should the screen change after I hit a key? For me, it doesn't. I waited 5min.

willraman

  • Newcomer
  • Posts: 24
  • Karma: +0/-0
    • View Profile
Re: Legacy of a Warlord
« Reply #7 on: January 13, 2011, 07:40:28 PM »
Sorry to hear it didn't work.  I really need to make a user status update on load progress.

It should take about 10 seconds to generate a map and characters. There is a logfile.txt that is created that might give an indication where it stopped.

The libtcod does provide linux support so I'll do a proper release for linux as I get closer to beta.

Jolly Roger

  • Newcomer
  • Posts: 48
  • Karma: +0/-0
    • View Profile
Re: Legacy of a Warlord
« Reply #8 on: March 26, 2011, 05:57:24 AM »
Oh! You get good progress since my last download of Legacy!
Keep up the good work!

Found:
If increase height over 45 and  width over 70 some text would hide and, the most important, there is some leak  in main menu, if you will leave game window for some time (for example keep it going and start do somethig else), game would lock up the computer. Freeze can be removed only by reseting the computer.
Checked twice.  ???

willraman

  • Newcomer
  • Posts: 24
  • Karma: +0/-0
    • View Profile
Re: Legacy of a Warlord
« Reply #9 on: April 14, 2011, 01:32:49 AM »
I will look into the memory leak. That is definitely a critical bug that I will fix right away.

Thanks for letting me know.

stu

  • Rogueliker
  • ***
  • Posts: 138
  • Karma: +0/-0
  • Moop!
    • View Profile
    • Stu's Rusty Bucket
Re: Legacy of a Warlord
« Reply #10 on: April 23, 2011, 01:40:24 AM »
Quote
Auctioning - Legacy of a Warlord IP on ebay:
Includes: Game source, This domain, and a few other things.
See: Ebay Link

lol
--/\-[ Stu ]-/\--

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: Legacy of a Warlord
« Reply #11 on: April 23, 2011, 02:28:16 AM »
Quote
Auctioning - Legacy of a Warlord IP on ebay:
Includes: Game source, This domain, and a few other things.
See: Ebay Link

lol


Didn't see that one coming....also surprising is .58 due to come out somewhere in 1969.   How out there!
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

willraman

  • Newcomer
  • Posts: 24
  • Karma: +0/-0
    • View Profile
Re: Legacy of a Warlord
« Reply #12 on: April 23, 2011, 09:03:25 PM »
Yeah, I come up with some crazy ideas. I thought I would poke the market and see what would happen. I figure that would be better for an end user then just shelving this for a year while I work on a contract.

Development on demand idea was a bust on a new game. Trying that was primarily why I started this project.  I am still curious about that so I might just try that again some day.