Author Topic: Runelock, a fantasy roguelike (WIP)  (Read 13474 times)

NazTaiL

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Runelock, a fantasy roguelike (WIP)
« on: May 21, 2014, 11:20:04 PM »
Hi guys! First post here, but i'm reading that forum for a couple of months.
This is my current Work in progress:



Download=====>http://www.naztail.com/wip/Runelock_wip.zip




Devlog: http://www.naztail.com/Runelock_wip/Devlog_runelock.txt
My website:http://www.naztail.com/index.html
Twitter:https://twitter.com/Naztail
Facebook:https://www.facebook.com/naztail
Indiedb:http://www.indiedb.com/games/runelock
=======================================
Here is the seven major factors that drive my game:

-Random environment generation:
Every level (for now they are call
'Plane'.) is different from the previous one.

-Turn-based action:
You take  turn, enemies take their. You got action points that set how many actions you can perform.

-Permadeath:
Oh yeah. No second chance...

-Grid-based:

Everything fits on the grid!

-Exploration and discovery:
Everything is dark. Light the lamps, find the map and explore every corner.

-Hack'n'slash:
From the little crows to the evil lord, pierce through enemy forces using all your equipements.

-Tactical challenge:
Fight through doors, throw arrows, run away, charm monsters, there is many way to win.

If you found ANY issues please send me a mail: admin@naztail.com or pm me. Go to AppData\Local\Runelock, there a a file named: lastseed.txt. This is the last seed used to generate your plane(level). I need it to recreate the issue.
 
Short list of planned features:
-3 heroes
-3 differents quest
-Unique skills for each hero
-Random Puzzles (thats an imporant features to me)
-Monsters, that look and act different from each others
-Challenging bosses
-Many endings
-and more...
 
I'll update regulary. I wanted to post that Wip demo to start getting feedback.(And add pression...)
 
Thank you for playing.

*Sprites use on this game are made by Oryx from: http://oryxdesignlab.com/


« Last Edit: January 03, 2015, 11:41:26 PM by NazTaiL »

getter77

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Re: Runelock, a fantasy roguelike (WIP)
« Reply #1 on: May 22, 2014, 12:41:07 AM »
Welcome, and congrats on seemingly being well on your way to getting a good running start out from the line.   8)

Where is this current WIP demo at as far as your stated goals for planned features?
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

NazTaiL

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Re: Runelock, a fantasy roguelike (WIP)
« Reply #2 on: May 22, 2014, 02:10:28 AM »
Where is this current WIP demo at as far as your stated goals for planned features?
Main engine is 80% done. I need to add a skill tree.
Add more objects and balance everything.
Then balance again, and again.I never thought that balancing a game was so hard!
Once done, I'll build up the first boss.(I want unique AI for bosses. I'm aiming something...awesome!)
Then create a decent and attractive intro/main menu.
I will then have a short playable game. 1 character, from plane 1 to 5. (plane is like level or depth).
After that, depending of my mood: extra characters and more planes. (20-25 planes are planned.)
Phew, thats a lot of work!

NazTaiL

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Re: Runelock, a fantasy roguelike (WIP)
« Reply #3 on: June 18, 2014, 12:20:20 PM »
Hey guys! Here is a cool update!

Download link is updated.
Devlog added. (all in first post)
 

There is a new skill tree.

The game allow you to choose 1 skill each plane you get through. Thats only for TESTING PURPOSE.

Skills will be much more difficult to get.

Warlock's skill are unavailable. (Sorry!)

Give my feedback here or by PM.

If you find any error, tell me.

If you find any grammatical mistake, please tell me!

Thank you for playing!

===
Keys:
Q W E
A S D
Z   C
or use numpad
F: Search
Spacebar: Use
R: Inventory
Shift: Display info
V: Wait
Right-click on item on inventory to use 'useable items'
ctrl-right-click on item to drop it on the floor.
alt-enter to go full screen.
Close window to quit.

NazTaiL

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Re: Runelock, a fantasy roguelike (WIP)
« Reply #4 on: August 19, 2014, 01:47:00 PM »
Here is another UPDATE!!!
Small issue already fixed!
DOWNLOAD link is updated on first post, You can take a look on the DEVLOG too. There is lot of new things.

First boss alive. Not fully completed but working good.

You'll see my progress and how serious it is. (and I am!)

Runelock will be a full complete game. For now you can play from plane 1 to 5.

It's the demo version. When the engine will be fully done, I'll sit and take some decision about the futur of Runelock.

(paid, android version, ios, graphics, etc...)

Have fun and give feedback. I know that Runelock still need a lot of adjustment. (Life vs damage vs items found, etc...)
And please, share it!

(Game information)

Alt+enter to go full screen

Close windows to quit
« Last Edit: August 19, 2014, 03:23:18 PM by NazTaiL »

NazTaiL

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Re: Runelock, a fantasy roguelike (WIP)
« Reply #5 on: October 19, 2014, 01:20:34 PM »
Ready for another update? Here we go!

DEVLOG has been updated on first post.
Download link has been updated too.

On next update, I will complete first 1-5 planes with complete boss fight and music and I will give you a taste of planes 6-10.

Runelock WIP has been downloaded more than 300 times...awesome!

Thank you for playing, please give feedback.

NazTaiL

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Re: Runelock, a fantasy roguelike (WIP)
« Reply #6 on: December 11, 2014, 12:58:56 AM »
Still working on Runelock. I learned a lot in the past month doing different things. Inspiration is back.
Prepare to meet some undead...
Update before Christmas.
You'll be able to play from plane 1 to 9.
Runelock hits 300 download. Thank you!

NazTaiL

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Re: Runelock, a fantasy roguelike (WIP)
« Reply #7 on: January 03, 2015, 02:57:51 PM »
Time for BETA!

Hi everybody, happy new year!
Runelock is officially in BETA.

What it means:
That current version will be the official DEMO.
You'll be able to play from plane 1 to 9.
The next weeks/month I will add more features but will not add more plane to play.
Second boss will be on the final version.
I get a lot of downloads in 2014 and I hope I'll get more for 2015.
I hope I'll get more and more feedback too. Reply here of send me an email: admin@naztail.com
Look at the devlog on the first post to see what's new.
Download link on the first post has been updated.

getter77

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Re: Runelock, a fantasy roguelike (WIP)
« Reply #8 on: January 03, 2015, 09:02:21 PM »
Nice, congrats on making it to Beta!   8)

Feel free to make yourself a spiffy topic in the Announcements board come the next meaty update or some such.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

NazTaiL

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Re: Runelock, a fantasy roguelike (WIP)
« Reply #9 on: January 03, 2015, 11:47:26 PM »
Done!  :)

NazTaiL

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Re: Runelock, a fantasy roguelike (WIP)
« Reply #10 on: January 08, 2015, 01:33:49 PM »
How 24x24 sprite looks on 32x32 tiles?

NazTaiL

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Re: Runelock, a fantasy roguelike (WIP)
« Reply #11 on: March 02, 2015, 12:36:00 PM »
Hi again!
I wanted to tell that the current version of Runelock is still Beta...Prototype...
Ok that sounds weird! While trying to update it and add more contents, I realize that I badly coded the 'core system'. I learned a lot in the past months and choose to rewrite Runelock from the start. But, I've got a lot of script that I will simply/copy paste, like  my Pathfinding Algorithm. For now, I did 2 months of work in only 2 weeks. It's a lot of time saving!

Plus:
The inventory system, the skills and combat will be 'revised'. I'll call the next update: The less-RPG update. I want a less complex system. Less points and less skills. I want to make every +1 important. I wanted a special game and a special game it will be. As it is, there's too much RPG elements. I'll post further information and update when Runelock will be at an interesting state.