Hi guys! First post here, but i'm reading that forum for a couple of months.
This is my current Work in progress:
Download=====>http://www.naztail.com/wip/Runelock_wip.zipDevlog:
http://www.naztail.com/Runelock_wip/Devlog_runelock.txtMy website:
http://www.naztail.com/index.htmlTwitter:
https://twitter.com/NaztailFacebook:
https://www.facebook.com/naztailIndiedb:
http://www.indiedb.com/games/runelock=======================================
Here is the seven major factors that drive my game:
-Random environment generation:Every level (for now they are call
'Plane'.) is different from the previous one.
-Turn-based action:You take turn, enemies take their. You got action points that set how many actions you can perform.
-Permadeath:Oh yeah. No second chance...
-Grid-based:Everything fits on the grid!
-Exploration and discovery:Everything is dark. Light the lamps, find the map and explore every corner.
-Hack'n'slash:From the little crows to the evil lord, pierce through enemy forces using all your equipements.
-Tactical challenge:Fight through doors, throw arrows, run away, charm monsters, there is many way to win.
If you found ANY issues please send me a mail: admin@naztail.com or pm me. Go to AppData\Local\Runelock, there a a file named: lastseed.txt. This is the last seed used to generate your plane(level). I need it to recreate the issue.
Short list of planned features:
-3 heroes
-3 differents quest
-Unique skills for each hero
-Random Puzzles (thats an imporant features to me)
-Monsters, that look and act different from each others
-Challenging bosses
-Many endings
-and more...
I'll update regulary. I wanted to post that Wip demo to start getting feedback.(And add pression...)
Thank you for playing.
*Sprites use on this game are made by Oryx from:
http://oryxdesignlab.com/