Author Topic: crashRun 0.4.0 released!  (Read 19597 times)

ywgdana

  • Newcomer
  • Posts: 33
  • Karma: +0/-0
    • View Profile
crashRun 0.4.0 released!
« on: March 21, 2010, 02:28:41 PM »
After being a slacker for the better part of a year, I've posted crashRun 0.4.0.  Some of the new features include:

- Two more levels of the complex, and a number of new items and monsters.
- Expanded character creation. There are a few randomized backgrounds for your character.  Your starting skills are more customizable and you may optionally customize your equipment before you begin your adventure.
- Cyberspace is hopefully less boring and annoying (but still needs more work)
- Likewise the starting level is smaller.
- Simplified commands. Open door, close door, and jack into computer terminal are replaced with a single action command. The use command is a little smarter.  If you 'use', say, ammunition, the game asks what gun you want to put it in (although the reload command still exists).
- Stealth is a little more useful.
- Your character now has primary and secondary hands.  Some weapons are two-handed, but if you wield two at the same time you engage in two-weapon combat.  You must now be wielding a firearm to fire it (previously they acted like wands/staves in nethack or angband).  To make all this easier to manage you can now record your weapon layouts in slots to make it easier to switch between them.
- Many bugs squashes (and probably more introduced!)

One thing I tried in this version is to bundle crashRun as an executable using Py2exe.  This seems to working and the .exe is one of the available download options on the site.  Otherwise Python 2.4 or higher and PyGame must be installed.

The crashRun website is: http://www.crashrun.org
Or you can go straight to the download page: http://crashrun.org/downloads.html
I have begun hosting the source code for crashRun on github: http://github.com/DanaL/crashRun
And the crashRun development blog is here: http://crashrun.blogspot.com/

I had a lot of fun working on this version and hopefully the next one (code-named: Even More Stuff Edition) won't be too far out in the future.

RoguelikeGCS

  • Newcomer
  • Posts: 16
  • Karma: +0/-0
    • View Profile
    • Roguelike GCS
Re: crashRun 0.4.0 released!
« Reply #1 on: June 09, 2010, 11:23:49 PM »
The reanimated unionzed maintenance worker hits you. -- more --

:D

ywgdana

  • Newcomer
  • Posts: 33
  • Karma: +0/-0
    • View Profile
Re: crashRun 0.4.0 released!
« Reply #2 on: July 15, 2010, 03:26:16 PM »
The reanimated unionzed maintenance worker hits you. -- more --

:D

I spent a good little while trying to decide if reanimated unionized maintenance workers should be weaker or stronger than regular reanimated maintenance workers...

RoguelikeGCS

  • Newcomer
  • Posts: 16
  • Karma: +0/-0
    • View Profile
    • Roguelike GCS
Re: crashRun 0.4.0 released!
« Reply #3 on: February 26, 2011, 03:37:29 PM »
Whatever they should be, they ought to be lazier.

Have you thought of adding some other crazy monsters to your game? Such as deranged chicken wielding animal rights activists, or maniacal picketers.