I found it too
, it will be corrected in the next release.
There is no key for the berzerk state, it's just a state the player adopts automatically when doing enough 'gore' actions and when acting 'on the edge'. Here is how it is counted :
- a round : -1 point
- killing a monster* : 10 points
- being hit* : 5 pts
- resting* : -20 pts
- healing* by quaffing a potion : -40 pts
The amounts with * are increased by 2 when hp < 2/3 hpmax, and by 4 when hp < hpmax / 3.
When this amount reaches the first threshold (adjusted to 40 on a 40x40 map), the player gets frenzy. When frenzy, the player can use axes with no penalty, and have a damage bonus with every weapon.
At the second threshold (120 right now), the player becomes berzerk. The damage bonus is even greater, but there is a price to pay : you cannot rest or heal ! If you need to, the only way is to wait until your points amount decrease under 120.
So a good strategy is to try to stay in the frenzy state by rushing dungeons and quick diving. Another one is to be cautious and advance at a pace, but sometimes you'll miss that extra damage bonus.
Edit : here is the next version.
http://downloads.sourceforge.net/elderlore/moe15.zipIt does not have localization yet, it's gonna be a little harder that it first seemed. Except this, it has some more balancing.