Thanks. Motivation rises again :-)
Today i've implemented 3 different FOV Algorithm.
This one (
http://www.geocities.com/temerra/los_rays.html) did not work; i could see behind walls. But it looks quite very interesting, will fix it later. Later on i decided to keep a raycasting algorithm with some support from #rgrd. Thanks guys!
Enemies are no a little bit smarter, and projectiles now travel along the breshenham line. 4 more days left :-)
One thing which i'm proud of: Ammunition is really kept in clips, and reloading will change to the fullest one. Doomed, who has lots of clips with 2-3 bullets left and needs to reload often, while walking dead is chasing you :-)
But i want to implement a 'refill' action, so that empty clips can be automatically refilled if you are in a safe position.