Author Topic: T-Engine4 / ToME4 beta12 unleashed!  (Read 3940 times)

DarkGod

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T-Engine4 / ToME4 beta12 unleashed!
« on: October 04, 2010, 11:20:49 PM »
As promised here comes T-Engine4 and ToME4 beta12 !
See http://tome.te4.org/ http://te4.org/ http://blog.te4.org/

Release highlights:

    * New game UI: faster, easier, neater
    * New item types: belts, gloves, cloaks, diggers, wands
    * New talent tree: Bloodthirst
    * Display speed improvements
    * Much balancing and fixes

Expanded changelist:

    * Fixed the graphical bug that made textures go white when
      resizing/changing game mode (maybe)
    * Right click popup will not allow talents to be used on the world
      map
    * Static map generator will not clone terrain that does not
      requests cloning
    * DebugConsole does not ruin the game mouse handling
    * New vaults
    * Many typos fixed thanks to greycat
    * The cloak from the path of the deads now works for the
      alchemist’s golem too
    * Mouse events now receive a last parameter called “event” which
      can be either “button” or “motion”
    * WARNING: You must update your Game:setupMouse() method to provide
      this new event, see the example module
    * New quest to build a portal back to Middle-earth, look around in
      the Gates of Morning
    * Added gloves/gauntlets and egos relating to them
    * Added cloaks along with their egos
    * Added belts and related egos
    * Added diggers and related egos!
    * Added new world artifacts
    * Fix Track info
    * Added amulets of teleportation
    * Easymode lifes are now garnted at levels 1, 2, 3, 5, 7, 10, 14,
      18, 24, 30, 40 instead of every five levels
    * Due to popular demand, the player stats are back on the left side
      bar
    * Fix the Paths of the Deads distribution of NPCs
    * Activated fullscreen framebuffer
    * Low HP will now colorize the corners of the screen in red (only
      for comptuers supporting FBO)
    * Picking up items will not make weird movements in the list
    * Wild Gift Meditation can only be used with no monsters in sight,
      to prevent mistakes
    * Store and equipment listing can not bleed over vertically
    * Added tooltips to the character screen
    * Use item dialog is now large enough for the text
    * Ice Wall/Stone Wall now work even after loadign a savefile
    * Added tooltips to all character sheet info and to the left side
      pane
    * Added Mouse:delegate() method to allow delegation of mouse events
      to sub handlers
    * Weapons in the second weapon set are now shown
    * Added Pyromancer and Cryomancer achievements, for doing much
      damage with fire or cold. They will unlock the Pyromancer and
      Cryomancer classes instead of the books in the Prides.
    * Achievements are sorted by name
    * Dunadan are the first subrace of humans in the list, to orient
      newbies to it
    * Added LuaExpat XML parsing library
    * Drakes can now only summon a lesser version of themselves and
      hatchlinsg comes in summoned packs of 3 not 9
    * Tooltip for out of sight objects
    * Added precise race descriptions (including stat bonuses, …)
    * Added the Bloodthirst talent tree for Berserkers
    * When using the Unstoppable talent the screen will turn red
    * Invisibility got a fullscreen graphical effect
    * Stealth got a fullscreen graphical effect
    * Resizing the game window is now persistent
    * Confusion got a fullscreen graphical effect
    * Changed experience penalities of dwarves, elves and hobbits
    * Imbue will not override stats, it will increase them
    * Pits should not generate “monsters in walls”
    * Unided items can not stack
    * Pressing ? will bring up the game menu
    * Notify the user when switching hotkey pages
    * Talents levelup screen shows +/- in front of talent categories
    * Particles can now return one more parameter to tell the engine to
      never stop emitting them, even when they are all dead
    * Escort quest will not reward Water Jet anymore
    * Added ego boots
    * Removed charged egos
    * Fixed stat increasing gems
    * Added Tutorial mode
    * Multiple fixes to the Cursed class
    * Talent descriptions will now display the damage done after the
      percentile damage bonuses
    * Summoned creatures inherit the caster’s increased percentile
      damage (I.E. +X% fire damage, …)
    * Garbage collection will continue while saving (this should stop
      memory problems on some computers)
    * Classes descriptions now have stat bonuses
    * Improved ego chances on items in vaults
    * Warcries can not be used when silenced
    * Added wands. Yes they are costly and rare, this is wanted
    * Using Refit Golem while mounted on the golem will not create a
      duplicate golem
    * Zone:pickEntity will check for <= instead of just < to avoid a
      rare case
    * Pressing ‘j’ will now bring up the quest log (in addition to the
      old crtl+q)
    * Started creating better UI base classes, all in engine.ui.* They
      should be easier to use, saner, faster and look better
    * Quantity dialog supports up & down keys to increase/decrease
    * Converted most dialogs in the game to the new UI. Controls should
      be easier, faster and expanded (i.e: lists now support page
      up/page down naturally, …)
    * Added tiles for Wights
    * Added tiles for skeletons and ghosts
    * Fixed slow motion
    * Fix Map:getObjectTotal
    * Fixed the High Peak so that High Sun Paladin Aeryn do come if she
      needs to
    * Targeting will scroll the map when it goes to the edges
    * Inventory & Character Sheet are available from the game menu
    * Added some more lore about the sunwall that randomly drops in the
      Far East
    * Added a Phoenix random boss
    * Added random birth option
    * Added Game:replaceDialog(src, dest) to replace a dialog with an
      other without changing ordering
    * NPCs splitting on damage: each copy will take half the damage of
      the blow. If half damage is sufficient to kill it the clone will
      still pop but with just 1 HP
    * Fixed: ensured connectivity of the path of the dead
    * Quickbirth now will recreate the same identical character, that
      is with all birth stats & talent assignements
    * Added a delete savefile button

Have fun!