Author Topic: Fury: A roguelike with collectible card mechanics (First Playable!)  (Read 14360 times)

iamagiantnerd

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Fury is a roguelike with a collectible-card combat mechanic.  Screenshot (updated as of 2/25):

*Updated *
Alpha 1: Ornery Orc has been released for iOS.  You can sign up for the alpha by visiting our forums and signing up:

http://wwflgames.com/forums

New art:


Screenshot (a few weeks out of date):


I started work on Fury as part of the 7DRL challenge last year, and never finished. Off and on over the last year I have tried to get it going again, but it seemed to be missing something.  Anyway, about two weeks ago I decided to re-boot it and learn unity3d at the same time, and I have made good progress. Some of you may be interesting in following the progress, and I keep a devlog here:

http://wwflgames.com/index.php/topics/fury/

There are a couple of posts there which outline the gameplay ideas. I'd love to hear feedback on the ideas I have posted about, so let me know what you think!

I also have a facebook fan page, if you like that kind of thing (I know that many don't):

http://www.facebook.com/furygame

Thanks!
« Last Edit: September 03, 2013, 03:05:05 PM by iamagiantnerd »

getter77

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Re: Fury: A roguelike with collectible card mechanics
« Reply #1 on: January 27, 2011, 04:16:23 PM »
Seems like a novel concept and you are well on your way towards the first Alpha.

Seems to me that the main thing is having as many interesting cards as possible while still having the Fury point enhancements manage to make things interesting as well----less +2's and moreso dramatic and unusual flair.  If you haven't done so, hit up GameFAQs and such to read up on various card RPG hybrids like the Lost Kingdoms series and others so as to feel out some gists of things.
Brian Emre Jeffears
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In Training

Chex Warrior

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Re: Fury: A roguelike with collectible card mechanics
« Reply #2 on: January 28, 2011, 03:39:32 AM »
This sounds like a really awesome idea, I will definitely keep track of this one.

Fenrir

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Re: Fury: A roguelike with collectible card mechanics
« Reply #3 on: January 28, 2011, 05:06:57 AM »
It's an odd coincidence that you should post this now; I found this game through Facebook a day or two ago through your profile.

Fenrir is watching.

iamagiantnerd

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Re: Fury: A roguelike with collectible card mechanics
« Reply #4 on: January 31, 2011, 12:51:01 PM »
I updated the first post with a screenshot of the WIP game.

iamagiantnerd

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Re: Fury: A roguelike with collectible card mechanics
« Reply #5 on: January 31, 2011, 06:02:26 PM »
This morning, I updated my devlog with information about classes, and how you go about unlocking them:

http://iamagiantnerd.com/index.php/2011/01/why-dont-you-call-me-when-you-have-no-class/

iamagiantnerd

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Re: Fury: A roguelike with collectible card mechanics
« Reply #6 on: February 03, 2011, 02:12:39 AM »
Devlog updated with new screenshot and progress:

http://wwflgames.com/index.php/2011/02/heres-your-sign/

getter77

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Re: Fury: A roguelike with collectible card mechanics
« Reply #7 on: February 03, 2011, 01:29:10 PM »
Good progress, keep at it!   8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

iamagiantnerd

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Re: Fury: A roguelike with collectible card mechanics
« Reply #8 on: February 09, 2011, 04:37:55 AM »
Posted a short up date on my devlog tonight:

http://wwflgames.com/index.php/topics/fury/

Working toward getting 0.1 out in the next couple of weeks, good progress has been made toward getting that actually done.

iamagiantnerd

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Re: Fury: A roguelike with collectible card mechanics
« Reply #9 on: February 17, 2011, 05:09:18 AM »
Devlog has had a few updates since I last posted here, you can check it out here:

http://wwflgames.com/index.php/topics/fury/

Working on getting new test tilesets in game, here's a sample:



You can view the rest of them in this post:

http://wwflgames.com/index.php/2011/02/you-dropped-your-tile/

Ex

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Re: Fury: A roguelike with collectible card mechanics
« Reply #10 on: February 18, 2011, 09:36:10 AM »
Looks great! You've made some good progress, it'll be cool when this game is released. Keep up the great work! :D

iamagiantnerd

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Re: Fury: A roguelike with collectible card mechanics
« Reply #11 on: February 25, 2011, 01:14:39 PM »
I updated the first post with a new screenshot, work continues. A bigger version is available on my devlog:

http://wwflgames.com/index.php/2011/02/blue-water-is-blue/

iamagiantnerd

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Re: Fury: A roguelike with collectible card mechanics
« Reply #12 on: March 08, 2011, 04:47:18 AM »
Updated the first post in the thread with new images.

iamagiantnerd

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Re: Fury: A roguelike with collectible card mechanics (First Playable!)
« Reply #13 on: March 27, 2011, 05:35:24 PM »
Just released Alpha 1: Ornery Orc

Windows and Mac versions can be downloaded here:

* no longer available, sorry *
« Last Edit: September 03, 2013, 03:04:06 PM by iamagiantnerd »