I think I start to enjoy creating ASCII based games. It's very nice to introduce new items, dungeon features or monsters without the need to paint a new tile each time. Writing good descriptions is difficult at times, but interesting to me.
The equipment and scheduling modules have not been part of the release 10, since I felt too uncertain if it would be good to include those. Maybe later, when I have a clearer picture if people would find such helpful, or rather want to create their own systems for such.
The equipment module currently just is a list of named item slots, which can have constraints (callback objects which can check if an item is allowed in that slot). This is very generic, and seems suitable for a game development kit.
I haven't used it yet in my own game project, so I don't know yet if it's good or not. I'll let it ripen some more I think and then decide.