http://roguestar.downstairspeople.org/New gameplay features:
* Melee combat, sundering and disarming attacks
* Weapons can sometimes overheat or explode
* Gateway teleportation between planets
* Use material-spheres to craft new tools
* Use material-spheres to heal
* Tab-completion of typed commands
* Compass directions to significant artifacts
* “Jump” short distances by teleporting
New objects:
* Chromalite material spheres
* Metallic material spheres
* Gaseous material spheres
* Energy sabres and fleurets
* Gateways
* Monoliths
New graphics features:
* Randomly generated sky spheres and landscapes
* Unique fractal trees
* Zoom-in/zoom-out
Changes under the hood:
* Major re-write of the RSAGL FRP architecture
* Multi-threaded 3D scene assembly and rendering
* Multi-threaded, anticipatory engine
* Various OpenGL performance improvements
Not yet winnable, but apparently made from the very darkest of Haskell and OpenGL sorcery----I get the feeling this will be a rather nifty one as it rolls on, gets winnable, instills terror and gains power via yet more Haskell!