Author Topic: LambdaRogue: The Book of Stars (1.5.x) Trailer  (Read 20843 times)

mariodonick

  • Rogueliker
  • ***
  • Posts: 296
  • Karma: +0/-0
    • View Profile
    • LambdaRogue .:. roguelike RPG
LambdaRogue: The Book of Stars (1.5.x) Trailer
« on: April 21, 2010, 06:52:28 PM »
Don't really know if a trailer is worth an announcement, thus I put it in here. As the last trailer for LambdaRogue is was from 2008, I decided to create a new one. It's short, fast-paced, and the music is by me.

http://www.youtube.com/watch?v=yhiQ5DUXBxU

Have fun :)
https://mariodonick.itch.io/lambdarogue-the-book-of-stars
-- LR: The Book of Stars graphical roguelike RPG

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: LambdaRogue: The Book of Stars (1.5.x) Trailer
« Reply #1 on: April 21, 2010, 07:15:00 PM »
Enjoyable trailer as always!   8)

Thieves rather than Thiefs though, but I guess most things will be sorted within these next few weeks.   :P
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

mariodonick

  • Rogueliker
  • ***
  • Posts: 296
  • Karma: +0/-0
    • View Profile
    • LambdaRogue .:. roguelike RPG
Re: LambdaRogue: The Book of Stars (1.5.x) Trailer
« Reply #2 on: April 21, 2010, 07:36:56 PM »
Damn. :-(

... thanks for watching, though.
https://mariodonick.itch.io/lambdarogue-the-book-of-stars
-- LR: The Book of Stars graphical roguelike RPG

dungeonmans

  • Newcomer
  • Posts: 39
  • Karma: +0/-0
  • Crush monsters, get loots.
    • View Profile
    • Dungeonmans
    • Email
Re: LambdaRogue: The Book of Stars (1.5.x) Trailer
« Reply #3 on: April 21, 2010, 07:59:14 PM »
That's a great trailer. I like how your UI is laid out, the hotkeys are a good idea and you can always see that minimap. Also, "Lonely Librarian" haha! Until she takes off her glasses and lets her hair down, then she becomes Busty Book Fiend!
Dungeonmans: The Heroic Adventure Roguelike! http://www.dungeonmans.com

mariodonick

  • Rogueliker
  • ***
  • Posts: 296
  • Karma: +0/-0
    • View Profile
    • LambdaRogue .:. roguelike RPG
Re: LambdaRogue: The Book of Stars (1.5.x) Trailer
« Reply #4 on: April 21, 2010, 08:05:50 PM »
Thank you. :-)

Obviously I've stolen the whole UI design from online RPGs, such as WoW -- it works very well there, and it also does in roguelikes. With the next patch, the quickbar (hotkeys) and the status area have also tooltips, to help players better remember which icon is what, and to get more detailed status info without opening the actual status screen.
https://mariodonick.itch.io/lambdarogue-the-book-of-stars
-- LR: The Book of Stars graphical roguelike RPG

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: LambdaRogue: The Book of Stars (1.5.x) Trailer
« Reply #5 on: April 21, 2010, 08:52:41 PM »
Good ideas are good ideas and should be integrated whenever possible in any and all projects.  Encountering the same "good ideas' over and over again over time also tends to spur people to randomly come up with then "better" ones too.

Dungeonmans:  Case in point, sounds like you've arrived at a new NPC in town for Dungeonmans just now!  Beware attacking the Librarian or face her alter ego!   More Roguelikes need split personalities and surprising revelations----so much more to work in beyond the simple Mimics of old.
« Last Edit: April 21, 2010, 08:57:26 PM by getter77 »
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

dungeonmans

  • Newcomer
  • Posts: 39
  • Karma: +0/-0
  • Crush monsters, get loots.
    • View Profile
    • Dungeonmans
    • Email
Re: LambdaRogue: The Book of Stars (1.5.x) Trailer
« Reply #6 on: April 21, 2010, 10:15:31 PM »
Case in point, sounds like you've arrived at a new NPC in town for Dungeonmans just now!

Haha well I don't know about that :) I just thought "Lonely Librarian" was a fun name for a baddie.

@mariodonick So in the trailer it seems a lot of the views are limited by the carried light source. If this is the case everywhere in the game, it seems like you have a lot of room to put information on the sides of the screen, especially since your characters are two tiles tall.
Dungeonmans: The Heroic Adventure Roguelike! http://www.dungeonmans.com

mariodonick

  • Rogueliker
  • ***
  • Posts: 296
  • Karma: +0/-0
    • View Profile
    • LambdaRogue .:. roguelike RPG
Re: LambdaRogue: The Book of Stars (1.5.x) Trailer
« Reply #7 on: April 22, 2010, 05:09:05 AM »
Quote
So in the trailer it seems a lot of the views are limited by the carried light source. If this is the case everywhere in the game, it seems like you have a lot of room to put information on the sides of the screen

Every tile has it's own "light" value; if the player carries a light source, or one of his/her items has a light bonus, that value is added to the tile's value, increasing the FOV, but there is still a rather small max. limit. Once a dungeon level is explored more or less completely, more of the dungeon is visible (but darkened out strongly, as it's usually out of view), so then the status panel, the quickbar and the minimap will overlap these parts. The quickbar can also be moved with the mouse.

Quote
especially since your characters are two tiles tall.

Edit: I write this based on my understanding of "character" (as "player character"):

Hehe. One of the most common wrong impressions, caused by the way I display the dungeons: It's a terminal emulator and every tile is still an ASCII character, I just use a font that has icons instead of letters:

My characters aren't two tiles tall -- this is just the impression, because I use a tile size of 40x80 in big tile mode (20x40 in small tile mode, less noticable there). I once started with 10x20 tiles and used ASCII even in graphical mode -- the output routines were basically a terminal emulator, and the font I chose had this 10x20 aspect ratio. So when I decided to use better tiles, I didn't want to change the core maths of that terminal emulator, but just doubled the size. When I reached 40x80, I decided I would need at least an optional 1024x768 screen mode, too, because some players complained that too few parts of the dungeon were visible in 800x600 mode.

There is, however, a true text mode, using the console of the user's system. In that mode, of course, the size depends on the selected font of the user's terminal.


And for the Lonely Librarian: There was of course some irony in chosing that name; also, he's not _necessarily_ bad, he's just some kind of voluntary outcast, does not like to speak much ... his role gets clear rather early in the game. :)
« Last Edit: April 22, 2010, 05:16:21 AM by mariodonick »
https://mariodonick.itch.io/lambdarogue-the-book-of-stars
-- LR: The Book of Stars graphical roguelike RPG

Perdurabo

  • Rogueliker
  • ***
  • Posts: 99
  • Karma: +0/-0
    • View Profile
    • Email
Re: LambdaRogue: The Book of Stars (1.5.x) Trailer
« Reply #8 on: April 24, 2010, 04:39:41 PM »
You still wanting to rename it, Mario?

If so, why don't you just call it "Book of Stars"?

mariodonick

  • Rogueliker
  • ***
  • Posts: 296
  • Karma: +0/-0
    • View Profile
    • LambdaRogue .:. roguelike RPG
Re: LambdaRogue: The Book of Stars (1.5.x) Trailer
« Reply #9 on: April 26, 2010, 06:43:37 AM »
No, I'm done with that rename thing -- It's "LR: The Book of Stars" :-) And subtitle: Per Libris, Ad Astra.
https://mariodonick.itch.io/lambdarogue-the-book-of-stars
-- LR: The Book of Stars graphical roguelike RPG