...along with a few other incremental ones I never saw mentioned until now!
http://homepage3.nifty.com/rfish/index_e.htmlVersion 1.19(Beta) 2010/04/12
Please note that this is a beta version and many features are not completed/implemented yet.
If you are going to use your previous save-game, please note that:
1.You need to save your game in a town before applying the update.
2.Your shopkeepers and breeders will be sent to town after the update.
[Added]
[Fixed]
* Fixed a bug where the game crashes when entering the world map after the update?
* Fixed a bug where the artifact conversion didn't propery work sometimes.
* Fixed a bug where the sister mansion was displayed on global map.
* Fixed some graphical glitches.
* Other small fixes.
Thanks! Everyone
##### Version 1.18(Beta) 2010/04/11
Please note that this is a beta version and many features are not completed/implemented yet.
If you are going to use your previous save-game, please note that:
1.You need to save your game in a town before applying the update.
2.Your shopkeepers and breeders will be sent to town after the update.
[Added]
* Replaced some more item graphics.
[Fixed]
* Fixed a CTD bug from 1.17.
* Fixed some graphical glitches.
* Other small fixes.
Thanks! Everyone
##### Version 1.17(Beta) 2010/04/10
If you are going to use your previous save-game, please save your game in a town before updating the game.
[Added]
* Added a few new items.
* Some NPCs will go frenzy when attacked now.
* Material spots no longer appear on global maps. (Materials will be eventually removed from the game due to changes in the production system.)
* The map of North Tyris has been slightly altered. If one of your buildings is on an inaccessible tile, it will be automatically moved to an empty tile.
* Added Palmia borders and a map of South Tyris. Note that South Tyris is totally empty right now.
* Fixed and improved shadows cast by items.
* (Japanese Version) Added several tones of voices for NPCs.
* Replaced some graphics of items and map tiles.
* The amount of money required for thieves' guild quest has been increased. Platinum coins given upon completing the guild quests have been slightly decreased.
* You no longer get 5% guaranteed spell-casting success chance. Also, the difficulties of Wish spell and Harvest spell will increase as the spell levels go up now.
* When you die in a quest map, you will loose some willpower and charisma now.
* The amount of money a wallet contains no longer depends on PC's level.
* Guards will be suspicious if you give them wallets frequently.
* Reduced the amount of bonus given by NPC's Negotiation skill in PC's shop. Also, a NPC shopkeeper in PC's shop will develop his Negotiation skill 3 times faster now.
* The spell of dominate creatures no longer works in the void.
* Like other NPCs, adventurers will be also able to call guards or attack you if you fail to steal.
* You will need slightly more Performer skill levels to satisfy audience.
* Shopkeepers will refresh their inventories after 7 days instead of 3 days.
* Cats and dogs have a hand instead of an arm now.
* Other small balance adjustments.
[Fixed]
* Fixed a bug where the graphics of CNPCs were corrupted if you had more than 33 of them.
* Several bugs related to the holy festival have been fixed.
* Fixed an exploit where you could make NPCs drink any potion.
* Fixed some overflows.
* Fixed a bug where you could make a CNPC cast spells like Wish and Harvest.
* Fixed a bug where you could exploit shelters to make some money.
* (Japanese Version) Fixed a bug where portrait graphics in cut-scenes were corrupted.
* Fixed a bug where you were given a random religion at the beginning of the game.
* Other small fixes and improvements.
* (English Version) Fixed the dialogue of the secret event of Lomias and Larneire.
Thanks! Everyone
Special Thanks: Elvenspirit (Mapper)
Here's to hoping this brisk progress and bug fixing continues as the game is surely one with lots of potential/stuff to it.