Welcome to Sewerjacks! The game that mixes fantasy football with a roguelike. Based on Bloodbowl LRB5.
Take you bloodbowl players where they have never been before, to the sewers!
The game focuses on quick and sometimes chaotic combat, and strives to deliver a unique and rewarding game experience whatever your gaming background.
Features:
- Most skills and creatures from BloodBowl.
- Unique and fantastic bloodbowl player icons
- Team based play
- Short chaotic gameplay
- Customise your ally's name, skills and upgrades.
- Chainsaws, bombs, wizards and wandering apothecaries.
- Unlock new classes and races as you progress. (by killing enemy bosses)
- Tiles and emulated ascii display
This version has had a lot of tweaking and general gameplay improvements.
Major new features.
- Random name generator (with hilarious effects)
- Ranged weapon inventory slot
- New items: Shrine, Chest
- Intercepts and Hand Off action
- Most powerups and items last longer.
- Agility now effects speed of throwing (elves have never been so deadly)
- Customise Keybinding.
- Trolls now throw chainsaw wielding loonies at you from afar!
- see complete change log below
Thanks to Tuomas Hietala and Brian for great feedback.
Homepage -
http://sourceforge.net/projects/sewerjacks/Screen Shots -
http://sourceforge.net/project/screenshots.php?group_id=207740Win32 binaries only. Linux users can use WINE.
Version 0.8.8
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ADD: Ranged weapon inventory slot
ADD: Short skill description in upgrade screen.
ADD: New items: Shrine, Chest
ADD: Intercept chance when in the path of a thrown item
ADD: Catch skill now allows diving intercept (including player)
ADD: Random name generator added to start and name change screens.
ADD: Added hints section to the help screen
ADD: New static level
ADD: Level map, team kills, player items and experience to death/victory screen
ADD: Dungeon Level to status screen
ADD: New action 'Hand-off', i.e give an adjacent ally a live bomb.
MOD: Most pickup and instant effect items last much longer.
MOD: Agility effects speed of throwing.
MOD: Pies and bombs are now ranged weapons
MOD: Very Long Legs now adds a +1 to movement.
MOD: Catch skill now catches darts instead of deflecting them
MOD: The chance of [secret] from enemy [secret] is greatly reduced
MOD: Accurate skill removes auto-rolling of fumbles.
MOD: Prehensile tail now works more effectively.
MOD: Target/Look box and path indication icons have changed.
MOD: Allies may now pick up items when "wandering"
MOD: Chance of being pushed through a closed door (still get hurt though).
MOD: Highscore reference to player level is replaced with experience string
MOD: You can see the experience of a monster when "looking" at it.
MOD: Most stars have had their hitpoints increased.
MOD: Wizard and apothecary icons changed
MOD: Loonies now have the right stuff skill.
MOD: More screen redraws on creature moments, leaps and other actions. (Hopefully wont slow things down)
MOD: Panicing monsters will find it much harder to catch stuff. (i.e. throw stuff at them)
MOD: Player "ghosts" are tougher
MOD: Very Long Legs now also negates all water terrain effects.
MOD: Made it easier to unlock [secret]
MOD: Necromancers cast resurrect more often.
MOD: Experienced monsters panic less often
MOD: You now slip moving out of shallow water not moving in.
BUG: 'Both Down' result always resulted in just the defender being hit unless he was stunned, opposite of what was intended.
BUG: 'Defender Down' and 'Defender stumbles' result now shows correct message when hitting a prone/stunnded defender.
BUG: Was not using the catch skill correctly for deflecting/catching darts
BUG: Rallying allies did not re-throw caught bombs.
BUG: Being killed by a stab resulted in incorrect death message.
BUG: A corpse could be created on incorrect level, if death occurs after you left level.
BUG: Possibly removed numerous situations where monsters/effects can be reference from the wrong level.
BUG: It was possible for the health of an ally with a long name to go off the screen in the status bar.
BUG: Possibly removed a bug where panicing enemies run directly towards an enemy.
BUG: SDL now handles screen refresh request
BUG: Hopefully experience needed to level is shown corrently for player and allies.