Author Topic: SewerJacks 0.8.8 Released!  (Read 5568 times)

corremn

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SewerJacks 0.8.8 Released!
« on: February 20, 2010, 05:05:01 AM »
Welcome to Sewerjacks! The game that mixes fantasy football with a roguelike.  Based on Bloodbowl LRB5.
Take you bloodbowl players where they have never been before, to the sewers!

The game focuses on quick and sometimes chaotic combat, and strives to deliver a unique and rewarding game experience whatever your gaming background.

Features:
- Most skills and creatures from BloodBowl.
- Unique and fantastic bloodbowl player icons
- Team based play
- Short chaotic gameplay
- Customise your ally's name, skills and upgrades.
- Chainsaws, bombs, wizards and wandering apothecaries.
- Unlock new classes and races as you progress. (by killing enemy bosses)
- Tiles and emulated ascii display

This version has had a lot of tweaking and general gameplay improvements.

Major new features.
- Random name generator (with hilarious effects)
- Ranged weapon inventory slot
- New items: Shrine, Chest
- Intercepts and Hand Off action
- Most powerups and items last longer.
- Agility now effects speed of throwing (elves have never been so deadly)
- Customise Keybinding.
- Trolls now throw chainsaw wielding loonies at you from afar!

- see complete change log below

Thanks to Tuomas Hietala and Brian for great feedback.

Homepage - http://sourceforge.net/projects/sewerjacks/
Screen Shots - http://sourceforge.net/project/screenshots.php?group_id=207740

Win32 binaries only. Linux users can use WINE.


Version 0.8.8
--------------

ADD: Ranged weapon inventory slot
ADD: Short skill description in upgrade screen.
ADD: New items: Shrine, Chest
ADD: Intercept chance when in the path of a thrown item
ADD: Catch skill now allows diving intercept (including player)
ADD: Random name generator added to start and name change screens.
ADD: Added hints section to the help screen
ADD: New static level
ADD: Level map, team kills, player items and experience to death/victory screen
ADD: Dungeon Level to status screen
ADD: New action 'Hand-off', i.e give an adjacent ally a live bomb.

MOD: Most pickup and instant effect items last much longer.
MOD: Agility effects speed of throwing.
MOD: Pies and bombs are now ranged weapons
MOD: Very Long Legs now adds a +1 to movement.
MOD: Catch skill now catches darts instead of deflecting them
MOD: The chance of [secret] from enemy [secret] is greatly reduced
MOD: Accurate skill removes auto-rolling of fumbles.
MOD: Prehensile tail now works more effectively.
MOD: Target/Look box and path indication icons have changed.
MOD: Allies may now pick up items when "wandering"
MOD: Chance of being pushed through a closed door (still get hurt though).
MOD: Highscore reference to player level is replaced with experience string
MOD: You can see the experience of a monster when "looking" at it.
MOD: Most stars have had their hitpoints increased.
MOD: Wizard and apothecary icons changed
MOD: Loonies now have the right stuff skill.
MOD: More screen redraws on creature moments, leaps and other actions. (Hopefully wont slow things down)
MOD: Panicing monsters will find it much harder to catch stuff. (i.e. throw stuff at them)
MOD: Player "ghosts" are tougher
MOD: Very Long Legs now also negates all water terrain effects.
MOD: Made it easier to unlock [secret]
MOD: Necromancers cast resurrect more often.
MOD: Experienced monsters panic less often
MOD: You now slip moving out of shallow water not moving in.
 
BUG: 'Both Down' result always resulted in just the defender being hit unless he was stunned, opposite of what was intended.
BUG: 'Defender Down' and 'Defender stumbles' result now shows correct message when hitting a prone/stunnded defender.
BUG: Was not using the catch skill correctly for deflecting/catching darts
BUG: Rallying allies did not re-throw caught bombs.
BUG: Being killed by a stab resulted in incorrect death message.
BUG: A corpse could be created on incorrect level, if death occurs after you left level.
BUG: Possibly removed numerous situations where monsters/effects can be reference from the wrong level.
BUG: It was possible for the health of an ally with a long name to go off the screen in the status bar.
BUG: Possibly removed a bug where panicing enemies run directly towards an enemy.
BUG: SDL now handles screen refresh request
BUG: Hopefully experience needed to level is shown corrently for player and allies.




« Last Edit: February 22, 2010, 11:19:51 PM by corremn »
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getter77

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Re: SewerJacks 0.8.8 Released!
« Reply #1 on: February 20, 2010, 01:15:59 PM »
Hooray!   :D   Great to see another meaty update to this one again as it had been awhile.   Keep at it!
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

corremn

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Re: SewerJacks 0.8.8 Released!
« Reply #2 on: February 22, 2010, 05:46:09 AM »
Forgot to mention that you can still use your player.dat file from the previous version to retain previous unlocked content.
Also the highscore.dat should be compatible and also your ghost.dat file (if you want).
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike