Hey everyone,
I’ve been thinking a lot about how to design meaningful choices in roguelikes — the kind that make players pause and really consider the consequences of their decisions.
Whether it’s picking a risky route through a harder area, choosing between two mutually exclusive abilities, or sacrificing resources for long-term gain, these kinds of moments are what I love most about the genre.
But striking the right balance is tough. Too many “correct” choices and it becomes predictable. Too random, and it feels unfair.
So I’m curious:
How do you approach decision-making design in your roguelikes?
Any favorite examples from games that nailed this?
What kinds of choices do you think are underused or overrated?
Looking forward to hearing your thoughts and maybe stealing—I mean, being inspired by—some of your ideas 😄