Author Topic: Labyrinth generation  (Read 53906 times)

Slash

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Re: Labyrinth generation
« Reply #15 on: August 02, 2007, 09:27:29 PM »
Have you seen CastlevaniaRL? it uses CA for the forests on the first levels

Putting trees based on the distance between them is a nice idea though... I will implement it and tell you how it looks! (that would be next weekend)