Version 1.5 of Coop Catacombs is here! This update introduces a wealth of new features and enhancements to elevate your gameplay experience. Meet Vesper, a mysterious NPC who reveals secrets of the game, and immerse yourself in real-world moon phase events that affect your adventures. Enjoy improved inventory management with the Potion Belt and Scroll Case, along with a variety of rebalanced mechanics for monsters, items, and spells. We've also resolved numerous bugs to deliver a smoother, more refined journey. Dive into the dungeons, explore fresh content, and master new strategies! 🌟
Official Link: aikoncwd.itch.io/coop-catacombs
Rogue Basin: roguebasin.com/index.php/Coop_Catacombs
Changelog v1.5
New Features and Additions
Gameplay Enhancements
New NPC: Vesper the Lorekeeper, who provides secrets and hints about the game.
Timed Events: Real-world events like full/new moons now affect gameplay, with Vesper providing details.
Dungeon Features:
Larger rooms (11x11).
Expanded layouts for rooms, including more grass.
Tombstones with player names and engravings. Destroying them may reveal items or summon monsters.
Braziers that can be kicked or used to spread fire by throwing items at them.
Graveyard Improvements:
The first tombstone is dedicated to the current player.
Lightbug particle effects added for ambiance.
New actions and commands
New stat: Luck
Affects finding better enchantments on items, loot rate, hit probability, trap detection, and triggering.
Press '@' to check your current luck.
New action: Disarm trap
Press 'Shift+D' next to a revealed trap to disarm it (costs 5 turns).
New action: Known items
Press 'Shift+K' to list known or discovered items
Inventory and Management
Potion Belt: Dedicated inventory storage for potions.
Scroll Case: Dedicated inventory storage for scrolls.
Ring Swapping: Ability to swap rings when equipping a new one if two are already equipped.
Charge Consolidation: Picking up identical staffs/pendants adds charges to existing items instead of taking up inventory space.
GUI and Visual Improvements
Stats that increase or decrease show green/red visual effects.
Status bar now displays 5 larger lines of text (previously 4).
Examine cursor now blinks for better visibility.
Improved item descriptions for shields and armor, showing enhanced stats if enchanted.
Inventory shows icons for each item type.
New window for monster stats and descriptions via the examine feature.
New animations for attacks by players and monsters.
Magic and Items
New Magic Staffs:
Staff of Nature: Creates a large patch of grass or tall grass.
Staff of Fire Flame: Leaves a fire trail when cast.
New Scrolls:
Scroll of Nature: Creates a large patch of grass or tall grass.
Improved Statues:
Added descriptions and lore for 130+ gods.
Warrior statues now display real player names and humorous messages.
Clairvoyance Scroll: Now reveals only the layout instead of the entire floor.
Awareness Potion/Pendant: Now reveals traps in addition to their other effects.
Balancing Adjustments
Monsters
Monsters may speak or shout when attacking the player.
Centaurs now shoot arrows more frequently.
Reworked Ghosts:
HP scales with dungeon depth.
Damage and item drop rates increase with depth.
Bonus experience gained per kill.
New sprite
Skeletons: Increased damage from 1d12+4 to 1d14+4.
Gelatinous Cube: Loot rate increased from 22% to 25%.
Myconids and Hellhounds now trigger traps.
Myconids may drain charges from staffs/pendants on hit.
Nagas: Increased flat damage by +3 per hit, loot rate from 16% to 18%.
Floating Eyes: Increased flat damage by +1, loot rate from 12% to 15%.
Spiders now leave a trail of webs as they move.
Items and Stats
Removed maximum charges for staffs and pendants.
Scrolls of Enchantment add 3 charges to staffs and pendants (1 for cloning staff).
Demolition and Perforation spells now deal increased damage (3d10+2) and can break braziers and tombstones.
Pendant of Electric Strike now shoots in eight directions.
Increased HP gained from Potion/Pendant of Life.
Adjusted max HP formula when leveling up to 1d6+1 + level/2 (previously 1d8 + level/2).
Flammable items (e.g., wood, cloth, paper) on the floor now burn if touched by fire.
Rust gas corrodes items on the floor.
Wisdom Scroll/Potion now grants more experience.
Swords are now more likely to land double attacks.
Reduced the number of items available for sharing after player death.
Players can now use items while paralyzed.
Dungeon
Increased the number of items and monsters per level.
Bastion stones now stay longer in the dungeon.
Bug Fixes
Gameplay and Mechanics
Fixed lunge attacks on acid monsters corroding sabers.
Prevented player from burning multiple times when walking over fire.
Traps no longer block magic projectiles.
Polymorph spell now maintains dungeon generation consistency.
Fire Flame staff no longer damages fire-type monsters.
Self-targeting with staffs is no longer possible.
UI and Interaction
Examining objects now works correctly except if multiple entities occupy the same tile.
Added a button to reload CAPTCHA images to prevent softlocks.
Improved error handling and verbosity for HTTP connectivity.
Corrected instances of messages displaying over doors.
Items on the floor are now hidden under soft fog conditions.
This update brings a wealth of improvements, new features, and critical fixes. Dive in and explore the enhanced world of Coop Catacombs!
Official Link: aikoncwd.itch.io/coop-catacombs
Rogue Basin: roguebasin.com/index.php/Coop_Catacombs