Author Topic: Coop Catacombs: Async Multiplayer Roguelike  (Read 5332 times)

AikonCWD

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Coop Catacombs: Async Multiplayer Roguelike
« on: May 17, 2024, 09:52:17 AM »
Hey Roguetemple Community,

I’m excited to introduce Coop Catacombs, a traditional roguelike with a unique twist: asynchronous multiplayer and cooperative play. Explore static dungeons alongside other players, leaving messages and items to aid or deceive fellow adventurers. Complete a dungeon to reset it for all players, increasing its difficulty and etching your name in history!

Features:

    - Procedural generation
    - Permadeath
    - Turn-based combat
    - Diverse weapons, magic, and traps
    - Dynamic graveyard and player messages
    - Coop gamplay

Join the adventure and leave your mark! Check out the game on itch.io.

> aikoncwd.itch.io/coop-catacombs
> roguebasin.com/index.php/Coop_Catacombs
> aikoncwd.ovh/coop_catacombs/changelog/

Happy dungeon crawling!

PineappleComputer

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Re: Coop Catacombs: Async Multiplayer Roguelike
« Reply #1 on: May 17, 2024, 04:46:25 PM »
Can i see other players in the dungeon? Why do call this cooperative?

AikonCWD

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Re: Coop Catacombs: Async Multiplayer Roguelike
« Reply #2 on: May 19, 2024, 08:28:58 AM »
Can i see other players in the dungeon? Why do call this cooperative?

Hi.

No! The game have asynchronous multiplayer.

All the players face the same dungeon in their own. But it's cooperative because you can help the rest of the players by giving information about the dungeon, the layour, the monsters, the traps, the items... using messages on the floor and walls.

And if you die, you can leave one of your items on the floor, helping the next player to complete the dungeon.

The moment the dungeon is beaten, a new (harder) one will generate for all the players.

penlover

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Re: Coop Catacombs: Async Multiplayer Roguelike
« Reply #3 on: May 22, 2024, 01:30:21 AM »
I've played it before, it's quite fun

AikonCWD

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Re: Coop Catacombs: Async Multiplayer Roguelike
« Reply #4 on: May 22, 2024, 08:23:34 AM »
I've played it before, it's quite fun

Thanks!

We have an official discord channel to discuss and balance the game. Im still developing new items and mechanics. Feel free to join or use this thread. I will check the forum weekly to answer any question.

sniffaspiring

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Re: Coop Catacombs: Async Multiplayer Roguelike
« Reply #5 on: May 28, 2024, 08:06:42 AM »
I recently bought this game, but I also noticed it really favours the Overseer (I am the worst flicker in the world, but I managed to win with ease against people who are quite a bit better) and I love games I can play solo as well.

AikonCWD

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Re: Coop Catacombs: Async Multiplayer Roguelike
« Reply #6 on: October 30, 2024, 10:18:38 PM »
Coop Catacombs updated to v1.4.5

Solved some bugs and security fixes. Better graveyard layout and preparing the database for the new (upcoming) big update.

Security Fixes
    Secure mail-recovery option: Implemented a secure option for mail recovery to prevent account blocking.
    Captcha: Added a captcha when completing the dungeon to prevent unauthorized access.
    Block old clients: Older clients are now prevented from logging in, enhancing access security.

Bug Fixes
    Dungeon seed: Fixed issue with incorrect dungeon seed that wrote messages and left dead bones unnecessarily.
    Magic projectiles: Magic projectiles can no longer pass over player messages.
    Perforation Staff: Resolved error when using the Perforation Staff near the Crystal Orb.
    Fire spread: Improved fire spread over green grass for a more realistic effect.

Environment and Layout Improvements
    Graveyard layout: Improved graveyard layout, now with 10 tombs aligned per row for a more orderly presentation.


Official Link: aikoncwd.itch.io/coop-catacombs
Rogue Basin: roguebasin.com/index.php/Coop_Catacombs