« on: May 02, 2023, 10:47:30 AM »
https://store.steampowered.com/app/2128270/Path_of_Achra/Path of Achra is a bleak, dark fantasy traditional roguelike, with a focus on streamlined controls and rapid hero customization. A "broken build sandbox." Fight through the deadly lands of Achra to reach the horrors of the Obelisk, and discover what lies beyond...
Before you lies the Path of Achra...
Inspired by Tales of Maj Eyal, Dungeon Crawl Stone Soup and Rift Wizard, it is the ongoing passion project of a solo developer, who humbly thanks you for visiting
Merge culture, class and religion to establish a starting hero, unlock more options as you play, with 1000+ potential combinations
Customize your hero with 50+ elementally-aligned powers such as Pyrokinesis, Necromancy, Blood Retort, Obedient Ice...
Discover and freely equip unique weapons and armor with impactful abilities
Explosive synergies await...
A "broken build sandbox" - create devastating combos by combining triggered effects. Shoot bolts of lightning when you pierce enemies with vines, teleport while emitting psychic beams, etc...
If you wish, summon armies of powerful allies
Swiftly play through levels with automove commands. With caution! Enemies can be brutal...
Seek the mysterious Obelisk, as the world floods behind you...
Hello! What a delight it is to be here. Thank you for checking out the ongoing work of this solo developer.
This is the first version of early access - it represents the beginning of a path. For the demo players, there are new things to play with and combine, and many more to come. To the rest, welcome!
These notes will go over what is immediately new:
Steam
Cloud saves
Steam achievements for beating different stages of the game, high instances of damage, and unlocking prestige classes - more to come
General
The initial "healing" prayer for several religions dramatically increased
Added unique items to the Void: Toothed Sword, Lapis Glaive, Jade Helm, Thunderblade, and more (repeated items will now never happen)
Strength now increases total Armor by 2% per point
Dexterity now increases Armor and Block by 5 per point
Enemies and allies now all have a different fixed % chance to recover from each harmful effect every game turn
Hero
Culture
Volkite, increase armor and retaliate with Fire damage through Encumbrance
Ihra, gain extra scaling with Strength, Dex and Wil, but gain Encumbrance from increased Life
Tengu, fragile, apply Charge when attacking
Alhaja, extra prayer chargers, perform max damage Hits when praying
Class
Abdi, performs extra Hits when attacking for each fully charged prayer, starts with a ranged area-of-effect Varichakram
Warlock, applies Inflame and deals Fire damage to the closest enemy on prayer and whenever an ally dies
Prestige Class
Mindpiercer, deal Willpower-based Pierce damage whenever you deal Psychic damage
Blood Mage, apply Bleed in an area every turn, when you stand still, and when you damage yourself
Powers
Martial
Barbarism now increases your Hit by a %
Stand Ground, convert standing still into extra attacks and Poise
War Chant, summons axe-wielding Thralls, applies Poise to an area every turn
Fire
removed Order of Fire
Master Scorch, protect yourself from Scorch's damage, convert it into area fire damage
Lightning
Chamakana, perform extra hits when dealing Lightning damage to full-life enemies
Stormcalling, summon Ball Lightnings when attacking
Sparkform, enter the level as an embodiment of Lightning damage
Poison
Plaguedrinking, apply Sickness to adjacent enemies, remove Sickness from enemies with attacks and heal off of the duration
Death
Hungry Grave, summon a motionless Grave Idol with a ranged area Death attack, gains hit and life when allies die
Ice
Order of Ice removed
Frostpulse, deal Ice damage in an increasing area every turn based on your Encumbrance
Astral
Innervation now renders allies immune to damage dealt by you
Astrostoicism, gain Meditate and teleport enemies when they hit you
Shimmergang, summon swift Astrophytes when you teleport
Star Cult, summon Star Priests, deal Astral damage to enemies whenever an ally attacks
Psychic
Mass Mind, deal Psychic damage to enemies in an increasing area every turn based on the number of summoned allies
Psychic Retort, perform hits and gain Repulsion when enemies hit you
Blood
Blood Link, continuously summon Hemogoblins, heal yourself whenever an ally is healed
« Last Edit: May 07, 2024, 10:55:30 AM by getter77 »
Logged
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training