« Reply #16 on: March 19, 2021, 11:45:41 AM »
v6.5
Hail Adventurers,
Introducing a brand new official module: Pixel Sojourn by Ken Wang. This 25 level dungeon adventure is based on the map generation from Shattered Pixel Dungeon. The Java algorithms were ported to C# and hooked up to the Pathos Module API. And yes, we did receive permission from Evan Debenham
In other major updates, this release adds three new player races:
Troll. Ravenous, predatory species of giant humanoid with a severe hunch that causes the backs of their hands to drag on the ground. Despite the awkward physical appearance, they are powerfully built and are infamous for their ability to rapidly recover from any wound to their rubbery hide.
Echo. Astral beings who are a vessel for the indomitable spirit of a vanquished adventurer. Having no motivations of their own, they are glad to permit the possession; for the deceased adventurer, it is a second chance at revenge or redemption. Born from astral matter, they are slightly built, translucent and can move freely through physical obstacles.
Satyr. Fey creatures linked by powerful nature spirits to fuel their antics. They are stocky with furry lower bodies, cloven hooves of a goat and curled horns of a ram. Ribald and clever, they cheerfully lead hedonistic escapades of drinking, dancing and fighting.
The vision algorithm has finally been reworked to use line-of-sight. Vision now extends to five squares around the character, which helps to make the cavern levels feel more natural. This is in addition to seeing all the squares in the current room.
The random seed used to generate your adventure is now displayed at the bottom of the side menu. eg. 'SEED #AABBCCDD'. Tapping on this button will copy it to the clipboard, so you can share seeds with friends.
The Help > Index now supports full text search, including the highlighting of results. The Help > Guides now has a linked table of contents for better navigation. The loading screen also displays a random tip from the guides.
Fixtures such as fountains, altar, workbenches, etc can be brought to life with animation magic. In addition, fixtures are tinted to indicate when you know they are blessed (blue) or cursed (red).
A music skill has been introduced to give more depth to instruments. Playing an instrument while confused will now produce a strange effect. Playing when unskilled also has a chance to trigger this confused effect.
The unique shopkeeper names has increased from 11 to 78. To pay homage, these new names were assembled from the list of developers credited for Rogue, Hack and Nethack.
Pathos has been translated to Hungarian thanks to [Cziger Márton]
Major changes since the last public release:
new module: Pixel Sojourn.
new races: troll, echo, satyr.
new entities: pig, giant slug, giant frog.
new items: bell of strife, bell of harmony.
new artifact: Runesword.
new skill: music.
new special room: prison (replaces void room).
line-of-sight vision.
full text search in the help > index.
table of contents in the help > guides.
copy random seed to clipboard.
fixtures can be animated.
fixtures tinted to indicate blessed or cursed.
eat button shows nutrition and indicates, with an asterisk, if there are side effects.
attribute conveyance from corpses extended so all attributes are represented.
entities and armour now has defence biases against pierce, slash and bludgeon attacks.
shop keeper names increased from 11 to 78 unique names
statues are now drawn with a base.
Logged
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training