Author Topic: ROGUE-FP  (Read 1587 times)

JaryJurax

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ROGUE-FP
« on: September 26, 2024, 06:09:42 PM »
ROGUE-FP is a first person roguelike inspired by Rogue/Brogue.
And yes the game does wait for you to take your turn. There is nothing stopping you from making a cup of tea while you're surrounded by monsters.
Gameplay:
    ROGUE-FP has 2 modes: Classic Mode and Standard Mode.

    The Classic Mode is a faithful Rogue-clone based off of version 5.4.4 of Rogue. The source of which you can find on Github. All of its mechanics were painstakingly recreated and adapted to ROGUE-FP's perspective and controls. Players who have played the original Rogue may be interested to see how the mechanics feel in first person and players who haven't played it before may be tempted to try playing the original after getting ahold of its simple yet engaging gameplay.
   
    The Standard Mode has taken the above and overhauled it to be it's own roguelike influenced by Brogue.
    Changes compared to classic mode as of version 3.0 include but are not limited to:
  •     Completely new floor generation
  •     Monster bits: new item type that can be attached to your armor to give unique and stackable effects
  •     New monsters ex: Gas spore that floats around the map searching for the player to explode upon, its bits can be thrown and also explode
  •     New monster behaviors ex: Nymphs will flee after stealing from you and wake up sleeping monsters as they run from room to room
  •     Pits -often surounded by traps, non-flying monsters can fall down these if forced through confusion/teleportation/polymorphing
  •     7 types of gases including fire
  •     New traps: gas trap, ambush trap, alarm trap, etc
  •     Traps can be set off by monsters, they can also be killed by them
  •     New items: potions of luck, intoxication, scrolls of gold madness, summon sylph, wands of trapping
  •     Items given new effects ex: potions of confusion will release a gas if thrown
    More features are added in every new version
   
Turn System and Movement:
        ROGUE-FP's turns revolve around .4 second intervals. Whenever you perform and action(attack, equip armor, zap a wand, etc) you must wait .4 seconds. The same applies to monsters. If you are not moving or performing an action then time stands still. Movement only uses up the time you choose to move for.
        However, the time it takes to move from the center of one tile to the next is also .4 seconds. That includes diagonally as well. Both the player and monsters move slightly faster when moving in non cardinal directions to make sure things stay non-euclidian. The players' reach also extends slightly to ensure diagonally placed monsters can be attacked.
   
Other Features:
  • Windows and Linux builds
  • 3 art styles to choose from -ASCII characters, Textured sprites, and ASCII-Art sprites
  • VI keys -if you want them
  • Multiple difficulty levels
  • Dungeon synth soundtrack
  • Adjustable UI
  • Bestiary with descriptions
  • Global leaderboards for Steam and GoG -NOTE the Linux version on GoG does not use these since the galaxy client unfortunately doesn't support Linux
  • Ultrawide monitor support
   
Version 3.0 was released on September 30 2024 on Steam and the game along with the update on gog.com on the same day.
« Last Edit: September 30, 2024, 02:53:04 PM by JaryJurax »