News: Read the
RULES
before posting.
1 Hour
1 Day
1 Week
1 Month
Forever
November 23, 2024, 10:47:38 PM
Temple of The Roguelike Forums
»
Announcements
»
Traditional Roguelikes (Turn Based)
»
Nazghul/Haxima 0.7.0 released!
Home
Help
Search
Login
Register
« previous
next »
Print
Pages: [
1
]
Author
Topic: Nazghul/Haxima 0.7.0 released! (Read 8797 times)
getter77
Protector of the Temple
Global Moderator
Rogueliker
Posts: 4957
Karma: +4/-1
Nazghul/Haxima 0.7.0 released!
«
on:
October 19, 2009, 11:08:57 PM »
http://myweb.cableone.net/gmcnutt/nazghul.html
Changes between 0.6.0 and 0.7.0
Engine
o Y)use command for skills
o Quest log in the Z)stats pane
o Intro scene
o Misc bugfixes
Haxima
o Music
o Warritrix quest resolved
o Wilderness spawns slightly more challenging
o Smoke bombs
o Misc bugfixes
Woo hoo! First CastlevaniaRL returns and now this!
Logged
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training
Karzack
Rogueliker
Posts: 71
Karma: +0/-0
Re: Nazghul/Haxima 0.7.0 released!
«
Reply #1 on:
October 19, 2009, 11:42:13 PM »
There it is! I bookmarked this a long time ago because I wanted to try it out. And then I must have deleted the bookmark or something. I could never remember the name of it. I'll make sure I check this out sometime. *bookmarks*
So what is this game actually like?
Logged
getter77
Protector of the Temple
Global Moderator
Rogueliker
Posts: 4957
Karma: +4/-1
Re: Nazghul/Haxima 0.7.0 released!
«
Reply #2 on:
October 20, 2009, 12:18:10 AM »
The screens and onsite descriptions make me think it to be something akin to an Ultima'ish Roguelike CRPG Hybrid dealie.
Yeah, I just happened to check a bookmark as it'd been awhile and lucked out to find a new release.
Logged
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training
stu
Rogueliker
Posts: 138
Karma: +0/-0
Moop!
Re: Nazghul/Haxima 0.7.0 released!
«
Reply #3 on:
October 20, 2009, 11:47:00 AM »
haxima has always been interesting but a complete turnoff to me as they force lisp underneath. I guess it works ok but its not a choice I would have made
Logged
--/\-[ Stu ]-/\--
jim
Rogueliker
Posts: 380
Karma: +0/-0
Re: Nazghul/Haxima 0.7.0 released!
«
Reply #4 on:
October 20, 2009, 06:07:13 PM »
I wanted to give it a try - looks right up my alley. Unfortunately, it crashes as soon as I try to run it. Pity. Anyone else having some weird dll issue?
Logged
sammcmackin
Newcomer
Posts: 10
Karma: +0/-0
Re: Nazghul/Haxima 0.7.0 released!
«
Reply #5 on:
October 21, 2009, 03:19:20 PM »
Yea, I have it too. It says I am missing libpng12.dll
No idea how to fix it.
Logged
Anvilfolk
Rogueliker
Posts: 374
Karma: +0/-0
Re: Nazghul/Haxima 0.7.0 released!
«
Reply #6 on:
October 22, 2009, 11:53:32 AM »
You can probably google it and download it. Then just put in the game's folder.
Logged
"Get it hot! Hit it harder!!!"
- The tutor warcry
One of They Who Are Too Busy
Print
Pages: [
1
]
« previous
next »
Temple of The Roguelike Forums
»
Announcements
»
Traditional Roguelikes (Turn Based)
»
Nazghul/Haxima 0.7.0 released!