Thanks for your return
Key bindings- Fortunately [G] is still free, we can switch [R] to [G] or just add [G] without any problem
- In next version (alpha 7 or 8 ) I want to add the classic HJKL too
- The key for hero attribute is [P]
- Maybe we have to make a keybinding configuration (a basic file or a window in game)
FireballYou have to select a target with [TAB] (you will see a target on the monster) and after press [1-8] shortcut. In the next version (alpha 6) if you don't select a monster I will add a "BEEP" and a message like "You have to select an enemy with TAB"
Item comparisonYou can see equipped items above shortcut bar and you have a mouse tooltip to see what is it. I have to think if you play only with keyboard or gamepad.
In the alpha 5 (current new version) in your inventory, item with better stat than the equipped one has a green background. Actually it's easy only one attribute per item. With more attributes we have to redesign that one more time
DifficultyIn the current version we redesign the dungeon structure, so the difficulty is softer. With potion and good scrolls you can easily finish the 4 floors. Now my wife (who is pixel artist) think the game is too easy. Difficulty is a big theme for us. We already add details like when you get a level you get full life too.
TrapsWall trap shoot every 4 or 5 turns. Maybe I have to set more turns or a random value but greater than 5. Some traps are very annoying, but the goal is to think before move. Floor traps (pikes) are not too deadly
. Now we have added lave or acid hole. If you fall into it you directly die. I don't know if it's a good idea.
OptionsI have to add some basic option like fullscreen, sound and music volume. I was thinking that I don't need it in the alpha, but that 's wrong. Clearly a goal for the next version (certainly sunday 21 august)
I hope I have not forgotten anything.
-oldteen