Hi there,
We're are preparing a Steam greenlight campaign for our real-time roguelike Unexplored. Just thought you'd be interested in a sneak peek.
The game is set up as a traditional roguelike: you are going after the Amulet of Yendor in a generated dungeon willed with monsters, traps, and unidentified potions. In fact, Brogue was one of the big inspirations for this game. The main difference is that the combat is real-time, fast-paced and pretty physical. You can still pause the game at any moment should you want to rethink your current strategy.
Here's a link to a brief but recent gameplay video, so you'll get an idea of how it plays.
https://youtu.be/dTtTwPZr3ukBut I also wrote something about the content generation (back when the game was still called DUngeon Run) in a blog post you can find here:
http://www.ludomotion.com/pdfs/ContentGenerationInDungeonRun.pdfWe're very interested in what you think!