Introducing a successful 7DRL entry, DeliveryRL! This is pretty much my first game ever and my first Game Jam ever! I people enjoy it and offer some great feedback. See more at:
https://keipra.itch.io/deliveryrlThe game is also open source.
https://github.com/thomas-holmes/delivery-rlThis submission was built off of a husk of an experimental game/engine I built at the end of last year. I decided I want to make a game and participate in the 2018 7DRL. Having made that decision I set out to practice by making a game. I started building a game from scratch (using just SDL2). It took me about 2 months to get to something that vaguely looked like a roguelike but had no identity but wasn't fun or interesting. All of the systems were just basic proof of concept. It was essentially a very poor reusable roguelike engine at that point. In January I came up with the idea to make DeliveryRL and was planning to build it before this year's 7DRL. Instead I got a huge design block and did not work on it.
So I decided I was going to build DeliveryRL during 7DRL and it finally took shape! I'm super happy with how it came out and I hope other people enjoy it too.