I am taking part in the 2016 Seven-Day Roguelike Challenge.
Phase Correspondence will be an ASCII (or, if I have time to do the conversion after getting the game to a satisfactory state, Unicode) terminal-oriented roguelike capable of taking (partial) advantage of terminals > 24x80.
The central mechanic of
Phase Correspondence will be the ability to alternate between two different maps with different geometry, allowing obstacles to be bypassed and enemies to be eluded.
Declaration of pre-existing material:
I am forking the code base for
Phase Correspondence from commit 325b8011 of my pre-existing code base at
https://gitlab.com/grommile/kebich/ as the basis for the project.