v3D.2 (bug fixes)
* Added a texture for virus containers / weapon stashes etc. (job "cell" targets)
* Fixed a few bugs specific to "cell" jobs (e.g. target cell not being generated or named correctly on the Job tab)
* Fixed a bug that caused a new player to not be placed in the center of the town
* Fixed a bug that caused incorrect lighting for newly destroyed terrain
* Made a few small changes that should improve stability (hopefully no more unexpected crashes while changing zones!)
Quick updates eh? Everybody always likes quick updates.