Author Topic: Rogue Survivor alpha 1  (Read 38979 times)

roguedjack

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Re: Rogue Survivor alpha 1
« Reply #15 on: May 05, 2010, 10:24:15 AM »
I'm using a laptop, with a max resolution of 1280x800. The video card is ATI Radeon Xpress 1150 and my DirectX version is 9.0c.

I made a new version (0.1.0.2), it has a bug report that will help me fix your problem.
Can you try it and tell me what it says?

Chex Warrior

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Re: Rogue Survivor alpha 1
« Reply #16 on: May 05, 2010, 04:03:18 PM »
I really appreciate the help Roguedjack, anyways here is the report:

Start of report.
-----------------------------------------------
EXCEPTION
Error in the application.
-2005530516 (D3DERR_INVALIDCALL)
   at Microsoft.DirectX.Direct3D.Texture..ctor(Device device, Int32 width, Int32 height, Int32 numLevels, Usage usage, Format format, Pool pool)
   at djack.RogueSurvivor.UI.DXGameCanvas.m_Device_DeviceReset(Object sender, EventArgs e)
   at djack.RogueSurvivor.UI.DXGameCanvas.InitDX()
   at djack.RogueSurvivor.UI.DXGameCanvas.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.OnVisibleChanged(EventArgs e)
   at System.Windows.Forms.ScrollableControl.OnVisibleChanged(EventArgs e)
   at System.Windows.Forms.Control.OnParentVisibleChanged(EventArgs e)
   at System.Windows.Forms.Control.OnVisibleChanged(EventArgs e)
   at System.Windows.Forms.ScrollableControl.OnVisibleChanged(EventArgs e)
   at System.Windows.Forms.Form.OnVisibleChanged(EventArgs e)
   at System.Windows.Forms.Control.SetVisibleCore(Boolean value)
   at System.Windows.Forms.Form.SetVisibleCore(Boolean value)
   at System.Windows.Forms.Control.set_Visible(Boolean value)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at djack.RogueSurvivor.Program.Main()
-----------------------------------------------
LOG
init main : starting program...
init main : creating main form...
init main : creating main form done.
init d3d : creating device...
init d3d : device reset..
init d3d : creating sprite...
init d3d : creating text sprite...
init d3d : creating blank texture...
init d3d : creating minimap texture...
-----------------------------------------------
End of report.

roguedjack

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Re: Rogue Survivor alpha 1
« Reply #17 on: May 05, 2010, 05:08:17 PM »
Chex I sent a PM, let's continue there.

roguedjack

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Re: Rogue Survivor alpha 1
« Reply #18 on: May 08, 2010, 04:46:13 PM »
New version up in 1st post.

Quote
Alpha 0.1.2
--------------
Improved user friendliness:
- Redefine keys : laptop people rejoice; use your favorite vi setting.
- Options : turn the damn music off  ;D; change number of people on the map.
- Game Manual : 1st draft, pdf and txt.

Fixes:
- DirectX texture allocation bug on some gfx cards : thanks to Chex Warrior for testing.

Music:
- One more annoying music : Post Mortem. Just don't die and you won't hear it  :D

roguedjack

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Re: Rogue Survivor alpha 1
« Reply #19 on: May 18, 2010, 09:56:06 PM »
New "major minor" version up : Alpha 2.
Hope admins won't mind a new thread for this.