Author Topic: Issues with Rogue-likes from a Rogue-like dev  (Read 25508 times)

getter77

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Re: Issues with Rogue-likes from a Rogue-like dev
« Reply #15 on: February 06, 2016, 01:25:10 PM »
That's my point---not really germane to the subject/circumstances/predatory practices at hand to even bring(or keep bringing) ADOM into it as if there's even a reaching thematic association...especially in a speciously reasoned negative context that doesn't hold water.  I'm nobody's fanboy---but I also lack an axe to grind.

Lots of people having/witnessing negative BSM experiences combined with their own equal parts baffling and disturbing posts on Reddit and the like paint the picture rather worryingly.
Brian Emre Jeffears
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DarkGod

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Re: Issues with Rogue-likes from a Rogue-like dev
« Reply #16 on: February 24, 2016, 05:08:13 PM »
Another problem is that there is not much commercial appeal in tile based game with lot of complexity. It just doesn't work that way. It's much safer for commercial developers to choose easier games for making money. I know they look at roguelikes as a niche market, but is it really worth all that trouble? I don't think so. If you just want to make money it's better create something for today's fast mobile game market. Easy gameplay with immediate hook. That's the recipe for winning.
Really.

I lol'ed and it was good. Thanks Krice for the lol! ;)

Krice

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Re: Issues with Rogue-likes from a Rogue-like dev
« Reply #17 on: February 24, 2016, 10:39:57 PM »
Sometimes roguelikes can generate money which is good enough for some developers. But it's not because the game is good, since in these days anything can sell. Literally any kind of game can sell.

Worthless_Bums

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Re: Issues with Rogue-likes from a Rogue-like dev
« Reply #18 on: February 25, 2016, 11:39:41 AM »
Sometimes roguelikes can generate money which is good enough for some developers. But it's not because the game is good, since in these days anything can sell. Literally any kind of game can sell.
Those goalposts look real heavy.

abraksil

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Re: Issues with Rogue-likes from a Rogue-like dev
« Reply #19 on: March 14, 2016, 09:47:39 AM »
For anyone who doesn't know, Black Shell is a terrible business that used the success of their first game (built on the back of a massive army of spambots and deceptive marketing tactics) to set up a PR company that now takes advantage of indie devs by tricking them into signing binding contracts then stealing 30% of their revenue despite providing no real services, and then threatens legal action when these devs find out they were duped and try to tell anyone about it.

Thx for the warning.