"Well this would be a somewhat smaller update, but I could fit in some suggestions made by Antagonist (many thanks for that! smile) and therefore it is a little bigger. We got a new race (the Halfling) and a new class (the Elementalist) as well as the ability to let a shopkeeper identify your items and a few more tweaks.
Some of these tweaks (read the knockback overhaul) might completely alter the flow of the game and I'm unable to test everything as extensive as I would've liked so please let me know what you think! (we can always switch it back
).
Patch R 6.06 notes:
-Call of the Forest can now be correctly made permanent.
-Added the Elementalist class (or classes).
-Spell info now also shows the sphere/element a spell belongs to.
-Added many new shrines (incl. Elemental, Canaan, Dreaming and others).
-Maevalin can now cast Poison Darts.
-Fixed a small error in the Healing Water dynamic spell info.
-Changed unidentified item text to something in correct English (I hope).
-Added extra line between items in character dump.
-Character dump generated on character's death now contains all items identified.
-There is now also a shrine which identifies all unidentified equipment.
-Increased chances of finding an item to unidentified.
-You can now pay a shopkeeper to identify an item for you.
-Anarchy and Charm have a small chance to let you forget identification when cast on a player.
-Added the Halfling race.
-Dark Gift now deals its damage as an additional strike and only that second strike counts as death damage.
-Dark Gift no longer prohibits a change of items.
-Incantations can now be obtained beyond the regenerative storage. This should make incantation powerups more useful.
-Gnomes can buy spell powerups one spell level cheaper (thus making their advantage of having a bonus spell level more useful).
-Knockback is now modified by a factor depending on the damage of bothindividuals. This means weaker mages will be thrown around more while though grizzly mages stand their ground.
-Summoned creatures and allies will now spread out more while following their master.
-Decreased Cold Breath damage but increased its typical incantations.
-On higher levels dispel magic will, after dispelling something, haunt the caster's of the spell it just dispelled and stop him from casting enchantment spells on himself for a short while. An higher level dispel can also dispel multiple enchantments on the same target.
-Manipulate Device particles no longer persist between levels."
http://trianglewizard.webs.com/Yet another rather hefty update all things considered. Really make me wonder how massive they will become once it finally enters the realm of R 7.xx...