Thinking about shaking things up a little with a roguelike I'm working on.
The game will feature procedurally generated terrain as well as permadeath so, as far as I'm concerned, is a true roguelike.
One departure I'm considering is a slightly more real-time turn system... Sort of like the ATB in final fantasy.
The idea is essentially that each character gets a 'Charge Timer' to which, every iteration of the game loop, the character's current Speed is added.
When the Charge Timer >= 100, it is the characters turn.
In most roguelikes, the game is paused while it is the player's turn. Thinking about dropping that, but I'm not sure....
Then it would come down to a Game Speed variable which would affect difficulty signifcantly...
Strategy would be altered considerably...
Any thoughts appreciated!