Author Topic: Duskers (now on Early Access) $  (Read 3773 times)

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Duskers (now on Early Access) $
« on: August 24, 2015, 11:34:06 PM »
http://store.steampowered.com/app/254320/ $19.99 Win

Quote
In Duskers you pilot drones into derelict spaceships to find the means to survive and piece together how the universe became a giant graveyard.

Explore
You are a drone operator, surrounded by old gritty tech that acts as your only eyes and ears to the outside world. What you hear comes through a remote microphone. What you see is how each drone sees the world. Motion sensors tell you something's out there, but not what. And when you issue commands, you do it through a command line interface.

Adapt
You have to earn everything in Duskers, scavenging drone upgrades, drones, and even ship upgrades. But dangerous creatures lurk in these derelict ships, and weapons are rare, so you may need to think of a clever way to explore a military outpost using only a motion sensor and a lure.
But even if you find a way, the sensor that you rely on may break down, or you may run out of lures, even your drone's camera feed can start to fail. A favorite strategy can't be exploited for long, so you'll have to continually adapt.

Survive
Duskers is set in a procedurally generated Universe, and when you die you lose everything. You not only need to worry about what hazards lay waiting for you in the derelicts, but also running out of fuel, or parts to modify your drones and ship.
You are alone, isolated in the dark reaches of space. Only by sifting through what ship logs remain un-corrupted can you piece together what happened.

Features
- Use a Command Line Interface to control drones & ship systems
- Explore procedurally generated derelict ships and universe
- Upgrade and modify drones with the salvage you find
- Discover ship logs and piece together what happened


Quote
Why Early Access?
“We sold early copies of our last title (A Virus Named TOM) and got great feedback and loved interacting with the community that built up around it. We couldn't imagine not doing that again, especially with a game with procedural content. We want feedback on how to make Duskers the best game it can be.”

Approximately how long will this game be in Early Access?
“Our initial plan is 3 - 6 months depending on how quickly the game develops and how much feedback we get.”

How is the full version planned to differ from the Early Access version?
“We plan to flesh out the story (ship logs the player finds, etc.), add more upgrades and modifications, polish the look by adding gritty digital effects, fill the game with atmospheric audio, and add a level of polish to everything. In addition, whatever suggestions the community might have.”

What is the current state of the Early Access version?
“The current game allows you to play infinitely in a procedurally generated Universe. It has several enemy types, drone upgrades, ship upgrades, modifications, log files to find, and 3 objective paths (though each currently dead ends while we complete the story). You can commandeer ships, tow back drones & new ship upgrades, and use scrap to repair and modify everything.”

Will the game be priced differently during and after Early Access?
“The games price will be the same, though we're not sure yet if we'll have a discount during Early Access or for launch.”

How are you planning on involving the Community in your development process?
“We got all of the Galaxy, Solar System, and Ship names from our community, as well as everything from the look of the drone views to types of upgrades. You can see a history of this by looking at the Steam forums, our subreddit, and our Youtube channel. We intend to post on the forums asking for feedback and any suggestions. We're happy to steal great ideas!

We also need help balancing the game, determining how the story unfolds, choosing upgrades, and of course, help ensuring the game runs well on everyone's system.”
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training