So, a "decoration robot" just threw a bottle at one of my team making her both drunk and healed,
From your description that obviously matches a flask of whiskey.
then "stomped" her down to death.
Yeah, decoration robots are fast, intelligent and relatively strong.
Their only weakness is that their spotlights make them visible in dark,
so you can easily fight them from a distance, hiding in darkness yourself.
Actually, let me note down the idea for Scrolls of Darkness
because they would be handy in that case (in fully lit levels).
I just love how weird/mad this game is
Thank you.
BTW, you can lower difficulty, there's no shame in that.
E.g., AI (that never cheats) can reasonably often win campaign
only in lowest difficulty.
and thankfully this update sorts out the keyboard "always run" bug - can finally play it properly!
I'm glad to hear that, though if you play on Windows, you need
to use Control instead of Shift for running, because GTK on Windows
just doesn't distinguish keypad keys with and without Shift.
Oh, and you have mouse now, for go-to, aiming and inspecting tiles.
BTW, you must be playing Allure, which will be released in a few weeks
(some balancing still to do; in particular probably too hard).
Did you compile from source? If not, if you are playing a 3-months
old Allure v0.4.100.0, let me make some prerelease binaries of v0.4.101.0
for you. Windows, I presume?
Or you can give the LambdaHack game a go.
The two are diverging more and more. In particular you are safe from
robots in LambdaHack. But rest assured, it's just as mad.
https://github.com/LambdaHack/LambdaHack/releases/latest