« on: December 05, 2014, 09:32:55 PM »
http://store.steampowered.com/app/326840 $24.99 Win/Mac/Linuxhttp://www.indiedb.com/games/heart-slash Demo featuring Tutorial and First levelAbout This Game
Heart&Slash is a 3D brawler that is set in a world where machines are all that remains from the Human civilization.
You play as Heart, an innocent robot fighting to escape the grip of the evil and all seeing machine QuAsSy (Quality Assurance Systems).
But make no mistake Heart&Slash is a hard game. Every death is permanent and means a new randomly generated level for you to start over with a different set of weapons and items you can use, new enemies to fight and secrets to explore.
Heart&Slash is an indie game developed by a small but passionate team. We have a tiny budget but big hearts, and we are giving it all to make this game (our first) the best we can.
Features (on final release):
-3 worlds to explore and fight in. Each world includes its unique enemies an bosses.
-Dozens of different weapons and equipment pieces (more than 100 in total) to customize Heart and your play style.
-Perma-death, but a persistent progression system that gives you more options as you play the game.
We hope you enjoy Heart&Slash as much as we enjoy making it!
Welcome!
EARLY ACCESS LAUNCH - READ BEFORE BUYING
Welcome to our first really public alpha of Heart&Slash. Since our Kickstarter was funded, we retreated from public view to start working non-stop on the game. We needed that time to give the development a push until we where rolling at an acceptable pace.
And here we are! We are excited to share this project with Steam's community, and to finally get the much needed feedback from the players that will help us to improve the game.
But first, I want to make clear to everybody what this build is, and what issues it does present:
1- First, the game is still heavy in development, and bugs (mostly minor, but maybe some major ones) are to be expected. Please let us know every single one you encounter. Heart&Slash is a procedural game, so some amount of brute force testing is necessary.
2- Mouse and keyboard controls for the game are not final. We are focusing on controller feel first, and only when everything is set will we finalize the M&K controls.
3- The camera needs work. Please, bear with it for the time being.
4- The Mac build has not been as thoroughly tested as the Windows build. It does work (with some occasional hiccups) on our test machine, but if you are a Mac user, be aware the game might be very buggy, and consider waiting until we are able to polish it.
5- For the same reason, there's no Linux build yet (to avoid confusion, we are not even mentioning Linux on Steam yet, although we will release such a version). the Linux version proved to have too many bugs for release, and we are temporarily pulling it. We hope to upload it in two weeks, when our new build with the full second world comes up.
6- For most of Early Access builds, we'll give players the ability to start on every implemented level (so levels 1 and 2 for this build). This is a temporary measure so everybody can experience the content regardless of difficulty and/or bugs. Please note this will not be so on the final release of the game.
Please, before considering becoming part of Heart&Slash early access, make sure you are ok with all these points. We don't want anybody to feel misled. This is indeed a work in progress version. Playable, with most systems in, and (we hope) already fun, but it's not content-complete nor close to being a coherent experience.
We hope you enjoy it!
Update #8
Hello everybody,
Today we have uploaded the new update to Heart&Slash. As with the boss update, this is a significant one BUT for those of you who are already mastering the game, it might not be that relevant, since it involves mostly improvements to our first time user experience.
That is, we have integrated a tutorial, and have laid the foundations of our Quest and Story systems.
Oh, we have also integrated a secret, extra character that serves as super-hard mode... But you will need to discover how to unlock it.
CHANGELOG:
Tweaked the bosses. Should play better, be harder. Still needs some work done.
Enemies now use alternative attacks more often. It should feel different to fight against many of them.
Heart now has a tigher evasion window. Still easy to evade, but slightly harder to time.
Tutorial, including a small story that explains Heart's origins.
Beggining of the Quest system.
Small improvements to Level 2 flow. Still lots of work to be done here.
Bugfixing.
WHAT'S COMING NEXT
The next steps are to finish the level 2 bosses and to start integrating level 3. We are going to work on parallel for these, and we hope to have both in by the end of the month.
And of course, to bugfix as much as we can!
Please let us know any comments and thoughts you might have about this update!
« Last Edit: April 11, 2015, 10:06:46 PM by getter77 »
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Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training