Author Topic: Convoy (now at Alpha v0.9.5 for Backers) $  (Read 6611 times)

getter77

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Convoy (now at Alpha v0.9.5 for Backers) $
« on: December 04, 2014, 08:34:47 PM »
http://www.convoy-games.com/   
http://store.steampowered.com/app/318230   Win/Mac

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Convoy

Presented in pixel art and set in a future post apocalyptic setting, Convoy is a squad based tactical combat roguelike-like in its core. As a player you travel with your combat vehicles and convoy across a wasteland to find parts needed to repair your broken spaceship. During your journey you might encounter strangers in randomized scenarios by picking up radio signals.

Depending on the choices you make as a player, this can either lead to tactical combat, text based dialogue or chance based role-play. Whatever choice you make, you need to keep your convoy and its cargo safe from raiders, warriors and other enemies. Keep upgrading your vehicles, as death is permanent in Convoy.

Key Features

A new take on tactical combat:
Combat plays out in real time as a high-speed car chase where you need to position your units and use abilities to maximise their effectiveness.

Exploration pays:
You will encounter many different radio signals, each with a text based event. What doesn’t kill you may reward you with loot.

Fully customizable units:
Each unit can be upgraded and outfitted with different weapons and abilities, allowing you to customize them to your needs.

A randomized planet:
Each play-through features different main and side objectives, events, choices, and different consequences to your actions.

A cold war turning hot:
Three factions vie for control over the planet, your actions tip the scales of balance making you an enemy to everyone. As each faction grows in strength, you need to keep up.

Permadeath at the core:
Knowing one wrong move could lead to certain death puts you constantly on edge.


Alpha v.0.9.0

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Added:
ramming! You can now ram targets by driving next to them and double-clicking with RMB. Units have a "weight" now indicated by 1, 2 or 3 lines next to the health bar. Ramming a unit of the same weight or less results in the target being moved 1 square in the opposite direction.
many new scenarios!
short transition animation between open/closing map.
several abilities:
mega Beam Laser - Loads of damage, can be targeted manually, deals damage to all in its path.
mega Railgun. Massive damage, ignores shield. Can miss small, fast targets.
heal Drone - Take HP from MCV, give to target.
vampire Drone - Take HP from target, give to MCV.

Changed:
armour now is percentage based damage reduction. 10% armour = 10% reduction, 50% = 50% reduction, etc. This changes combat in quite some ways, requiring the player to be more careful of which targets to engage with which weapons.
weapon damage has been adjusted to new armour mechanic. Very few weapons do armour damage, though most abilities do. Ramming and mines also damage armour.
the UI has been adjusted to work with new armour mechanic.
upgrades have been adjusted to work with new armour mechanic.
difficulty curve now split in 7 unit levels instead of 3. This should give a smoother progression curve with less extreme spikes.
quests now place nodes individually allowing more reliable branching in multi-node quests.

Fixed:
enemies should now try to avoid mines/wrecks again.
event marker should no longer override eachother on the map.
fixed many spelling/grammar issues in scenarios.
fixed out-of-fuel scenarios where you wouldn't recieve fuel (Out-of-fuel scenarios may still spawn incorrectly)
side quests folow up nodes should now spawn properly.
« Last Edit: April 10, 2015, 09:23:57 PM by getter77 »
Brian Emre Jeffears
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getter77

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Re: Convoy (now at Alpha v0.9.1 for Backers) $
« Reply #1 on: December 24, 2014, 10:38:31 PM »
v0.9.1

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Just before Christmas, we bring you this update!

It includes some very big changes to the way units are handled which is a first step on the road to mod support. We've also introduced the first versions of environmental dangers in the form of bridges (We haven't told the AI yet...), and gave units a (random) voice.

Merry Christmas!

Added:
Bridges! Disclaimer: enemies are not yet aware that driving into a ravine is a bad move, your own cars are also not aware of the ravine... Be careful!
Voices added to units. Units have a random voice for now, so it is possible Mr. Bad Max is actually a woman... Most of these voices are placeholder for now and will be improved! Players can also use their own voicepacks by adding their pack to the existing ones.
Several scenarios added

Changed:
The way units are created has been completely overhauled. This completely changes the way units are created, allowing for more dynamic unit creation. This is also a very important first step towards modding in the future.
All units have been recreated using the new system. They now have more distinct stats as well. (They'll likely get a few more balance passes in the future).

Fixed:
Side quests with more than one node should work again
Main menu icon has been fixed and now uses the correct font
Fixed many bugs!
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
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getter77

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Re: Convoy (now at Alpha v0.9.2 for Backers) $
« Reply #2 on: January 19, 2015, 01:08:41 PM »
v0.9.2
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Hey everyone, time for another update!

As we work our way towards the release, we're implementing the final features. In this update we bring you more environmental hazards such as rock walls and power lines.

With these added, only the boss battle and unlocks remain as features that need to be implemented. That said, February is coming in very fast and we'll have to see how quickly we can get things ready... We'd rather delay the release by a few weeks than rush things out the door. Exact details will follow...

There are still a lot of people that have issues with the Mac version, these problems are all UI related. We have decided to stop trying to fix these issues for now, and tackle them once and for all in a major UI overhaul. We'll work on this once the final features are implement.

Changes in this build:

Added:
Rock formations
Pathfinding avoid terrain hazards
SFX and VFX to ramming
Grinding. Ramming an enemy into a wall will start a grinding move, dealing double ramming damage

Changed:
Unit hitboxes improved to deal with terrain hazards, ramming, etc.
Several audio effects have been updated to their final versions.
Stat of various unit and items adjusted to improve balance
Enemy spawn tiers adjusted to improve balance

Fixed:
Environmental detail should no longer intersect with UI
Fixed crashbug related to spawning random cars in scenarios
Various bugs
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

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Re: Convoy (now at Alpha v0.9.3 for Backers) $
« Reply #3 on: February 23, 2015, 04:03:54 PM »
v0.9.3

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Hey everyone, time for another Alpha update!

In this update, we've (re-)introduced the boss, implemented Achievements, and added unlocks. Units and new MCV's can be unlocked by completing achievements. Most achievements unlock something, but some are just there for bragging rights. See below for the full list of achievements and unlocks, as well as other changes.

Achievements:
Achievements can now be unlocked through gameplay. Descriptions for unlocks are not yet displayed ingame, so please refer to this list to see which achievements unlock stuff.

Note: All stats and achievements will likely be reset in the next few updates and on launch!

Format:
Name
Description
Unlocks units or MCV?

Made It
Defeat the boss
Unlocks Units
Destruction
Kill 35 enemies in a single run
Unlocks Nothing
Termination
Kill 250 enemies in total
Unlocks Nothing
Annihilation
Kill 1000 enemies in total
Unlocks Nothing
Lucky Fether
Win the jackpot in the Lucky Peacock slotmachines
Unlocks Units
Omek Explorer
Travel 2000 KM in a single run
Unlocks Nothing
Techno Troubles
Defeat the TORVAK miniboss
Unlocks MCV
Roughneck Rampage
Defeat the Raider miniboss
Unlocks MCV
Plundering Pirates
Defeat the Privateer miniboss
Unlocks MCV
Finders Keepers
Defeat Andy
Unlocks Units
Optimal Strategy
Kill an enemy without taking any damage
Unlocks Nothing
Out of gas
Get shot over a compression coil
Unlocks Nothing
Gas Guzzler
Spend 10,000 fuel in total
Unlocks Nothing
Sole Survivor
Win 10 consecutive battles with only the MCV in your convoy
Unlocks MCV
Prime Customs
Fully upgrade 4 units and the MCV in a convoy
Unlocks Nothing
Speedrun
Defeat the boss without doing any side objectives or radio signals
Unlocks Units
Bumper Cars
Win a combat without firing a shot
Unlocks Units
Close Combat
Defeat the boss without firing a shot
Unlocks Units
High Tech
Defeat the boss using only Laser, Plasma and Railgun weapons
Unlocks Units
Low Tech
Defeat the boss using only Machine Guns, Cannons and Rocker Launchers
Unlocks Units
Travelling light
Defeat the boss with only light vehicles
Unlocks Units
Big Haul
Deliver all ship parts in a single drop
Unlocks Units
Repo Man
Steal some vehicles from a TORVAK base
Unlocks Units
Friendly Fire
Have an enemy unit kill another enemy unit
Unlocks Nothing
Scrooge
Have 2000 bolts to spare
Unlocks Nothing

Changelog:
Added
Implemented Steamworks - Stats and achiements are now tracked through Steam
Added handling and range boost passive items.
Added several new unit voiced, removed some old ones. Total is now 5 different voices.
Added several ramming items.
Added MCV shield item
Implemented boss fight
Implemented minibosses
Added several new tiles in urban biome
Added new camp background for urban environments
Added several new road hazards for urban environment

Changed
Updated several bridge textures
Changed "Warning Skull" icon to better version
Changed main quest icon on map
Changed item descriptions to better show its stats using color coding

Fixed
Keepers should now spawn correctly
Exiting game during combat should no longer allow player to skip combat.
Fixed bug causing sprite animations to loop through frames in wrong order
Fixed crash issue related to MCV shadows
Brian Emre Jeffears
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In Training

getter77

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Re: Convoy (now at Alpha v0.9.41 for Backers) $
« Reply #4 on: March 20, 2015, 11:19:58 PM »
v0.9.41

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Hey everyone, small update here with fixes, new unlocks and a new MCV/boss death animation.

Added death animation for MCVs and boss
Added several new scenarios
Added achievements for defeating the boss on medium and hard difficulty
Added 3 new MCVs: Alternative versions of each faction's MCV. Unlocked through completing medium and hard difficulty, and for achieving Omek Explorer
Added autosave on application quit, preventing players from savegame exploiting
Changed distance traveled for Omek Explorer achievement from 2000KM to 6000KM
Changed stats tracking to no longer track stats in the tutorial
Fixed Plague Cure scenario objective causing game to become stuck
Fixed several typos in scenarios
Fixed a bug where fuel spent stat would continue to accumulate when the player was out of fuel
Fixed bug preventing tutorial from completing
Fixed issue where player could get stuck in tutorial by running out of fuel
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

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Re: Convoy (now at Alpha v0.9.5 for Backers) $
« Reply #5 on: April 10, 2015, 09:24:49 PM »
v0.9.5

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This is the first release candidate version, meaning we're very close to a final release build!

In this version we did a complete UI overhaul which solves a lot of issues with different resolutions on certain monitors, as well as other issues. Sadly, it has likely also brought a whole bunch of new issues…

Besides that, we've added the final last few features, did a load of rebalancing in the loot tables and weapons, and fixed a lot of bugs. All game breaking bugs we're aware of should have been fixed!

We would really like some feedback from alpha backers as we're entering the final week before release, and we want to release the game with as few bugs as possible!

Changelog:

Added:
Implemented end game/credits animation
Added descriptions to units
Added descriptions to unlocks
Added/fixed descriptions to items
Tutorial now explains ramming
Added feedback to ability buttons when MCV stunned
Added feedback animation when parts are delivered to ship

Changed:
Art for several units and MCV variations changed
Weapon cost and balance adjusted
Loot tables now give more items, relative to difficulty
Fuel should now be scarce throughout the game and not just in the early stages

Fixed:
Enemies should no longer get stuck outside the map
Keeper units should no longer impact terrain incorrectly
Mines and wrecks should no longer fail to explode
Nasty bug where projectiles would sometimes impact multiple times resulting in insta-death should be resolved
Split the intro background and map screen into several parts, which should fix a rendering issue on some Mac platforms
Fixed loads of other issues

Since adding shields to the items enemies can have at low tiers, it was a bit too difficult at start game.

The following changes have been made to fix this:
The default layout has been changed. The Sidewinder was switched for a Bobcat with a utility slot
The default MCV now has an EMP gun instead of a mine thrower
The Shield Mk1 now negates 100 HP instead of 150
The repair drone now has a cost value again!
Some typos in scenarios were fixed
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training