« on: December 04, 2014, 08:34:47 PM »
http://www.convoy-games.com/ http://store.steampowered.com/app/318230 Win/Mac
Convoy
Presented in pixel art and set in a future post apocalyptic setting, Convoy is a squad based tactical combat roguelike-like in its core. As a player you travel with your combat vehicles and convoy across a wasteland to find parts needed to repair your broken spaceship. During your journey you might encounter strangers in randomized scenarios by picking up radio signals.
Depending on the choices you make as a player, this can either lead to tactical combat, text based dialogue or chance based role-play. Whatever choice you make, you need to keep your convoy and its cargo safe from raiders, warriors and other enemies. Keep upgrading your vehicles, as death is permanent in Convoy.
Key Features
A new take on tactical combat:
Combat plays out in real time as a high-speed car chase where you need to position your units and use abilities to maximise their effectiveness.
Exploration pays:
You will encounter many different radio signals, each with a text based event. What doesn’t kill you may reward you with loot.
Fully customizable units:
Each unit can be upgraded and outfitted with different weapons and abilities, allowing you to customize them to your needs.
A randomized planet:
Each play-through features different main and side objectives, events, choices, and different consequences to your actions.
A cold war turning hot:
Three factions vie for control over the planet, your actions tip the scales of balance making you an enemy to everyone. As each faction grows in strength, you need to keep up.
Permadeath at the core:
Knowing one wrong move could lead to certain death puts you constantly on edge.
Alpha v.0.9.0
Added:
ramming! You can now ram targets by driving next to them and double-clicking with RMB. Units have a "weight" now indicated by 1, 2 or 3 lines next to the health bar. Ramming a unit of the same weight or less results in the target being moved 1 square in the opposite direction.
many new scenarios!
short transition animation between open/closing map.
several abilities:
mega Beam Laser - Loads of damage, can be targeted manually, deals damage to all in its path.
mega Railgun. Massive damage, ignores shield. Can miss small, fast targets.
heal Drone - Take HP from MCV, give to target.
vampire Drone - Take HP from target, give to MCV.
Changed:
armour now is percentage based damage reduction. 10% armour = 10% reduction, 50% = 50% reduction, etc. This changes combat in quite some ways, requiring the player to be more careful of which targets to engage with which weapons.
weapon damage has been adjusted to new armour mechanic. Very few weapons do armour damage, though most abilities do. Ramming and mines also damage armour.
the UI has been adjusted to work with new armour mechanic.
upgrades have been adjusted to work with new armour mechanic.
difficulty curve now split in 7 unit levels instead of 3. This should give a smoother progression curve with less extreme spikes.
quests now place nodes individually allowing more reliable branching in multi-node quests.
Fixed:
enemies should now try to avoid mines/wrecks again.
event marker should no longer override eachother on the map.
fixed many spelling/grammar issues in scenarios.
fixed out-of-fuel scenarios where you wouldn't recieve fuel (Out-of-fuel scenarios may still spawn incorrectly)
side quests folow up nodes should now spawn properly.
« Last Edit: April 10, 2015, 09:23:57 PM by getter77 »
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Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training