Author Topic: D[e]ad - (7drl 2015) - [prototype]  (Read 4827 times)

MarTinazzi

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D[e]ad - (7drl 2015) - [prototype]
« on: March 18, 2015, 03:19:26 PM »
I apologize for my game is just a prototype. Despite having several people working on it. But we started working on it late, disorganized and without any experience. This was the first RL we did, ended up being a very robust idea for 7 days.

The idea of ​​the game is to turn all items, active and passive skbuills, potions, etc ..  In Cards. with 4 different regions and with the possibility to build their decks. A storage system, to leave except what is stored in the warehouse, if you die.

But by the time and our lack of organization, we, having to launch only a basic concept of our game.

We will still work on the game and this week will begin to correct and structure the game properly to prevent these types of bugs, but we would like lots of feedback on the idea of ​​the game.

Now I thank all who try to play, they loved the game, which like the idea.

Download: http://7drl.org/?attachment_id=8938
Lasted dev log: http://7drl.org/2015/03/15/ceet-7drl-team-dead-tcrl-complete/

Know bugs:
- AI bug, Some monsters are taking the turn of others and playing twice and no other and if you attack who is not moving. the game will hang;
- Senario off the map is replicating the image of the game. Very ugly;
- Some monsters got a random bug in the calculation of improvised damage that invented and giving a "critical frabjuous * 100 + one-hit-kill";
- Is not equipping more than one feat;
« Last Edit: March 18, 2015, 03:59:52 PM by MarTinazzi »