Thanks for playing and thanks for the feedback!
- When you collide with a weapon, a note in the right corner, above the log, says to press S or D to switch it. In fact, you have to press Shift+S or Shift+D
Yeah, I thought it would be ok since they were capital A and D, but I was wrong with this. I'll avoid this in the future!
Stupid enough I did add shift+D in the readme and help screen, but didn't occur to me to also have it mentioned ingame.
- It's not clear whether you waste your turn using a weapon, or not. So far it seems only rifle saves you your action point
None of the weapons should save your action point. Try misfiring the rifle and you'll see that the enemies take a step closer.
- Blue stars (reloaders?) are almost completly useless, as the situation in which you can use them hardly ever occurs
Yeah I don't like em either, but it was too late to change them. They're too situational and weapon cooldown wasn't as long as I initially thought it would be. People had real trouble figuring out what it was, so I added text when you stand on 'em in version 1.3. At least one person figured it out I suppose.
Definitely some parts of the game could be clearer, but that's not a bad selection of flaws for a 7DRL.
I'm surprised I don't hear any reports of crashing. You don't wanna know what it feels like to realise that the release build had all kinds of errors that the debug build (which I was working with all the time) surpressed.. on day 6! I suppose I ironed them out well enough.