You can look at all the existing RPGs and roguelikes out there and even wider out into FPS and see that for all the worthwhile ones like Oblivion, Dragon Age, Baldur's Gate, etc etc combat is the crux. It gives the meaning, the focus and is generally a shallow and achievable core mechanic. And it is doable because it has been seen to be done. Someone can just clone it and do minor iteration on it, and it is conceivable in their mind how to create it from scratch. Conversely, there are no equivalent non-combat reliant games to clone and iterate. Making a game from scratch is a tremendous investment of time and energy, but coming up with a new genre that is a superset rather than a subset of the combat-reliant standard, I argue is inconceivable to most. If someone made it, and it was done well, it would be a breath of fresh air and in demand.
I agree. Combat in video games, in general, is pretty much the status quo. But, of course, this does not mean that it is unmeaningful or not fun. As stated above, there are many games, SO many games, that are combat based. Roguelikes are video games, and fall into the same types of combat schemes as any other video game genre.
I likewise agree with the fact that making a non-combat game, and a well made one at that, would be hard to do. (Simulations and Sports games don't count here, as I assume we are talking about games where you play the role of a single character.) It is exactly right that there are no good 'clones' to work from in this department. Ever thought of what a non-combat game would look like? It would probably still contain a 'combat' system, just without the bloodshed.
Games in general are something to do, that is: fun, interactive, and hopefully involving some skill (plus or minus depending). Try to name something besides combat that fills those three requirements and can easily be relegated to a computer. And what you might see as fun, certainly some others do not. Apparently, something that nearly all humans can agree on, that has everything you ever wanted, but you could not ever really do in reality, is COMBAT.
Of course, if there was a non-combat video game, particularly something RPGish, that was indeed well done, I would be VERY interested in playing it. In the least to just learn the darn mechanics and clone it!
To outright say that a roguelike MUST have combat is just not right, but it would indeed be very hard to accomplish.
Does anyone have any ideas on how to implement a non-combat roguelike? Perhaps choosing correct rebuttals at an opponent's verbal sword? I am sure one of you has more creativity in this area than me
Don't let anyone try to tear down your ideas. The only way to see if they would work or not is to just make the game yourself, present it to the community, and see what happens. I, at least, would be willing to give it a try
And overall, let us be supportive of others. I know some of you might not like this statement, but in all seriousness, we are in the same boat here, and we might as well support one another in our endeavours. It can only strengthen us as a whole. Thank you all