What the developers have to say:Why Early Access?“The game is almost complete, but our goal is to make the game as replayable as possible. Early access will give us time to work on these features as well as expand on the game's content. It was either that, or make everyone wait another two months, and we know how terrible waiting for something can be. We aim to carefully design each element of SanctuaryRPG: Black Edition to ensure that you can open it up a thousand times and be entertained by every single playthrough.”Approximately how long will this game be in Early Access?“The game will be in Early Access for approximately two months while we continue to add new content! This includes even more art, new features, and quality of life changes that we hope will make the game even more enjoyable to play! We're working closely with our team of experienced artists and writers, as well as our amazing composer, to guarantee a quality, polished game.”How is the full version planned to differ from the Early Access version?“We will be including more art, music, writing, and many new features! We're going to refine the game as much as possible to ensure that it'll be as perfect as it can be for when the game officially ships. There are features like new areas and characters, as well as a whole new set of songs, that are in the pipeline currently!”What is the current state of the Early Access version?“Very much complete, it just needs a bit more polish and content. We'll be working hard to ensure that the player gets the best possible experience. We aim to refine the game as much as we can, while still taking in feedback, to make sure that the version that's out now gets better and better as we continue development.”Will the game be priced differently during and after Early Access?“The game will be discounted in Early Access. Grab it now and be a part of the development process with us!”How are you planning on involving the Community in your development process?“We plan on taking feedback from players and using it to help improve the gameplay experience for everyone involved. Community is very important to us, and we truly value feedback from all of our players. We're active on reddit and other forums, and make sure to read through and reply to players' feedback and questions.”
SanctuaryRPG is -37% OFF its regular price during Early Access!As the world's first fully-ASCII game to grace the Steam platform, SanctuaryRPG: Black Edition is a humorous and strategic turn-based dungeon crawling adventure. Drawing heavy inspiration from both Roguelikes and Japanese RPGs, the game was meticulously designed to offer a truly compelling role-playing experience complete with a robust action-rpg inspired combat system.Black Edition builds upon the classic SanctuaryRPG formula with all new procedurally generated artwork, as well as a plethora of areas to explore, races to experiment with, skills to master, and loot to collect. Whether you're a valiant hero or a dastardly villian, the fate of Sanctuary is in your hands.Features: Enjoy a blast from the past with retro ASCII graphics Travel through vast dungeons with classic roguelike action Experience hundreds of hours of immersive gameplay Put your strategies to work with a sleek combat system Over 160 class and race combinations to experiment with Wreck your enemies with over 1400 weapons and armors Rock out to an original 8-bit chiptune soundtrack
NEW Added Vassian race Added Slythin race Added Krogg race Added Distance mechanic to combat Added Talent system to library Added Adventure special event Added numerous side quests Added Octavius dialogue lines Added Brother Thomas dialogue lines Added Johanna dialogue lines Added Library to town hub Added Temple to town hub Added Player Residence to town hub Added Day and Night cycle Skeletons are tougher at night Added hundrecds of new art assets Added several new music assets Added mining mechanic to campground Added thousands more lines of text Added weapons scaling with your stats Added three additional perks to assassin class Added player body type selection Added six new class perks Added extra side quests Added Character graphics customization Barbarian, Hit Confirms deal 300% damage, up from 50% Paladin, Critical hits have a 10% chance to cure all status effects Assassin, Combocount has a 50% chance of going up by 1 on attacks when using a dagger Wizard, +1 INT every level, but decreases max hp Druid, Deal bonus damage equal to 33% when combocount is greater than 10 Ranger, Using a bow or crossbow will increase your crit chance by 10% Typing "?" in combat will bring up affix reference list Added recruitable Mercenaries to Blacksmith Using basic fists allows you to increase combo count by double per attack Added faction allegiances upon character select Added faction allegiance meter in character screen Added faction allegiance milestone rewards Added The Resistance pamphlets Added The Brotherhood pamphlets Player gets +10% bonus damage if weapon matches current allegiance Implemented lootable Wardrobes Wardrobe levels are capped at 20 Bear Garb grants Offensive perks Turtle Garb grants Defensive perks Panther Garb grants Rage perks Lizard Garb grants Regeneration perks Wardrobes are dropped by keystone portal bosses 10% Chance to drop in Normal, 25% Chance to drop in Inferno Once dropped, they are accessible in the wardrobe section Only one wardrobe can be equipped at a time Wardrobes can be leveled up via Adornment Shards Added news ticker to main menu These shards have a 33% chance to drop in the keystone reward chest Added new pamphlets and additional writing Added post tutorial battle enemy graphic Added new blacksmith mechanic: Imbue Weapon Imbued weapons receive a 10% damage increase Weapons can only be imbued once Imbued weapon's attack glows orange Added Body Type selection at character creation screen Added Drinking mechanics to Tavern Drinking Beer will increase your entertainment willpower Every time you start drinking while sober, drunk tolerance goes up If you drink over your limit, you'll be drunk during battle To relieve drunk status, engage in combat Added 10% damage bonus to fully stacked kill streaks Added Entertainment mechanics Added Clarity to cursed weapons Added additional backstory lines Added new screens for certain sidequests Added Other gender select Added SFX to augment drops Added affix references to loot drops with "?" Added nine more affixes BLOODRUSH enemies have more powerful bleeds. CAUSTIC enemies start players with 50% Max HP. DANGEROUS enemies will wound players up close. DEMONIC enemies deal more damage, but are melting. LYNCHING enemies deal more damage when your HP is low. MASOCHIST enemies gain 1% ATK when they take damage. MIRRORING enemies gain 5% of your ATK every turn. OPPORTUNE enemies deal more damage when you\'re bleeding. RANGED enemies will expose you if you\'re very far away Added Six additional character slots Added Wind Up mechanic Added new weapon affixes Bashing: Grants 3% chance to STUN on hit. Cleaving: Deal damage equal to 1% of your current HP per turn. Coldheart: When enemy is frozen, 10% to re-freeze each turn. Confirmed: If combo count is 3, deal TRIPLE damage. Deceptive: Grants 25% chance to shock enemy when you’re bleeding. Executing: Deal +50% damage to enemies below 50% health. Furious: Grants +3 to RAGE meter on critical hits. Icetoad: Rolls with 50% stats, but has 10% chance to freeze on hit. Lunar: Deal +33% damage during nighttime. Parrying: Deal 50% of your ATK as damage on BLOCK. Seeker: Grants 100% chance to bleed both self and enemy on hit. Serrated: Grants 10% chance to bleed on crit. Solar: Deal +33% damage during daytime. Unholy: Drain 5% of your HP per turn, but bleeds enemy each turn. Added new Charm affixes Holy: 10% chance to clear all debuffs on you each turn. Hopeful: Heal for a bonus 15% of your current HP on Heal. Hunter: Enemies start battle at 90% health. Jinxing: While CURSED, has a 10% chance to BLEED enemy each turn. Spudly: 66% Bonus Damage when using a weapon named Potato. Tetra: Gain 2% FREEZE, 2% BURN, 2% SHOCK, 2% BLEED chance. Vamp: 20% Lifesteal on hit, but HP is capped at 66% of Max HP. Vile: Gain 33% bonus damage when poisoned or bleeding. Voodoo: All damage taken is also dealt to enemy each turn. Added victory screen weapon graphics Added combat tips to game manual Barbarians will regain 25% of their max hp after each battle Paladins will deal 25% bonus damage to skeletons Assassins will deal 25% bonus damage when not exposed Wizards Barrier will not drain mana if their HP is below 33% Druid's summonable companions will deal 1.5x damage Ranger's first-turn attack damage will deal 2x during night time Barbarians get atk reduced by 25% when using ranged weapons Druids get atk reduced by 25% when not exposed Assassins get atk reduced by 25% when wearing heavy armor Rangers get atk reduced by 25% when wearing heavy armor Wizards get atk reduced by 25% when using axes and polearms Paladins get atk reduced by 25% when not having a heavy shield equippedMODIFIED Modified handcrafting progress bar colors Modified crafting names Changed Options to Settings Guardian now activates with G instead of T Purchasing heals now cost 999, up from 500 Rebalanced Keystone boss HP and ATK Rebalanced Keystone boss rewards Improved Boss cutscene flow Rebalanced chance of getting gifts in Tavern Modified Curse enemy affix Modified ult scroll display Modified Marketing key to R Modified skeleton hp roll Modified kill streak bonus Improved Keystone boss UI Modified random boss exp and gold scaling Reduced chance for enemy charge if plvl < 5 Modified run tutorial Modified mastery tutorial Modified intro cinematic Modified PUNISHING affix Modified achievement unlock display Random dialogue now rewards exp Random dialogue now pauses for less time Modified Erase all save data wording Modified no key for detailed perks prompt Modified chance for random NPC encounters Champion+ enemies will now enrage more often Pamphlets now grant exp Modified lyssa sidequest Modified vending animation Modified global enemy scaling Clarified Empowered affix Rebalanced Crippling enemies Removed Survival mode Skeletons and Robots can no longer be bled Augments can now be respecced in house Modified lyssa quest layout Modified save file structure Modified wizard MP regen passive Modified many character perks Modified many race perks Modified Flammkin Brick Oven perk Improved Combat AI Grapples can only trigger if you\'re close to the enemy Hit confirm only leads to grapple if enemy is close to the enemy Increased chance of relevant main stat on weapons Rebalanced Keystone enemies Clarified Focus attack Clarified Training in Colosseum Gift boxes have a 25% chance of rolling premium Modified achievements Modified all subclasses Rebalanced The Terminal boss fight Modified slime tutorial display Reposition now swaps movesets after two Modified ranger SFX Accurized health barsFIXED Fixed abilities doing very little damage bug Fixed Quest finished SFX not playing bug Fixed Enemy charging immediately after Hit Confirm bug Fixed Enemy guardina immediately after reposition bug Fixed Grammar issue in randomized backstory Fixed Focus priority bug in autocombat Fixed global experience bug Fixed Chargelot enemy damage bug Fixed tavern patron display bug Fixed Virtual Machine running back to town hub bug Fixed Heat display bug Fixed Quality spacing issue Fixed leveling up during crafting bug Fixed autocombat infinite Virtual Machine fight bug Fixed arena gladiator graphics bug Fixed pamphlet event giving two pamphlets bug Fixed several grammar bugs in act 2 Fixed several grammar bugs in act 3 Fixed options music resuming bug Fixed Classic character savefile lingering bug Fixed skeleton not playing music bug in act 4 Fixed Gigantic enemy hint bug Fixed character select swap graphic bug Fixed Ragemeter display bug Fixed premium weapon purchase color bug Fixed save corruption bug Fixed numerous discipline bugs Fixed equipment salvage tooltip display bug Fixed weapon name display bug Fixed keystone enemies not rolling adlibs bug Fixed enemy encounter music bug
ADDED* Added Mercenary Perks* Barbarian: Grant 25% chance to break enemy GUARD every turn* Paladin: Grant 25% chance to reduce EXPOSE by 2 every turn* Assassin: Mercenary will deal DOUBLE damage to BLEEDING enemies* Wizard: Grant 25% chance to CONFUSE enemy every turn* Druid: Grant 25% chance to reduce BLEED by 2 every turn* Ranger: Mercenary will deal TRIPLE damage against FAR enemies* Added new Boss music* Added new indicator for equipped stats* Added Graveyard folder for fallen heroes* Added New Act 2 music track* Added potatoes to the game manualMODIFIED* Modified stat sheet mace/maul clarification* Modified display of time played* Modified item drop animation speed* Modified various text for clarity* Modified help index for clarity* Modified Vamp charm affix for clarityFIXED* Fixed event background not working bug* Fixed invisible grapple bug* Fixed skeleton keystone ambushing bug* Fixed Mega Pummel doing low damage bug* Fixed enemy special attacks not working bug* Fixed several dialogue bugs* Fixed Nimble affix tooltip bug* Fixed colossem reward text centering bug* Fixed minion mob ambushing in arena bug FIXED* Fixed damage mitigation bugADDED* Different classes gain extra bonuses with certain armor types.* Barbarian: HEAVY armor grants +5% damage mitigation.* Paladin: HEAVY armor grants +5% damage mitigation.* Druid: HEAVY armor grants +5% damage mitigation.* Assassin: LIGHT armor grants +5% dodge chance.* Wizard: LIGHT armor grants +5% dodge chance.* Ranger: LIGHT armor grants +5% dodge chance.* Added Tiny body type, -1 STR, +1 DEX* Added Muscular body type: +1 STR, -1 DEX* Added additional body type graphicsMODIFIED* Druid's summonable now deals 200% ATK, up from 150% ATK* Druid now scales slightly better with intelligence* Wizard now scales slightly worse with vitality* Wizard now starts with slightly increased attack power* Wizard now gains +2 Intelligence per level* Tutorial defaults ON with a new save file* Modified ult tutorial for clarity* Shock no longer has 100% chance to increment each turn* Shock has 25% chance to incremement by one each turn* Enemies will now cure status effects more often* Modified Light Path from FOCUSED to BLINDINGFIXED* Fixed randomized backstory grammar bug* Fixed various pamphlet bugs* Fixed Wizard description grammar bug* Fixed pummel distance bug* Fixed last act dialogue bug* Fixed mana thresh overriding feral archon bug* Fixed game restart bug FIXES* Many bugs have been eliminated! FIXED* Fixed pressing enter in town hub bug* Fixed various crashing bugs* Fixed skipping post combat screen bug MODIFIED* Save file stability has been massively improved* Stunned enemies can no longer charge or pummel* Increased ULT damage scaling with combos* Modified Brauthir raceFIXED* Fixed weapon allegiance bug* Fixed Matron screen text bug* Fixed blacksmith item redeem bug* Fixed frozen enemies being able to charge bug* Fixed stunned enemies being able to charge bug* Fixed combo count ult scaling bug* Fixed bloodthrust maxhp cap bug* Fixed salvaging nothing in blacksmith bug* Fixed infinite null square bug* Fixed last Act boss music bug* Fixed Blue Slime damage bug* Fixed infinite days bug* Fixed minor crashing bug* Fixed blacksmith tutorial bug MODIFIED* Modified softcore player death text* Modified Act 4 enemy affixes* Rebalanced lunatic mode enemy HP scaling* Player will now get fully healed after arena fights* Bloodthrust damage is now capped at player's max hpFIXED* Fixed Wizard HP going into negative bug* Fixed Act 4 dialogue bug* Fixed minor dialogue typo* Fixed Machinist boss cutscene bug* Fixed enemies charging during stun issue ADDED* Added new dialogue lines in Act 4* Added a new battle music trackMODIFIED* Rebalanced Infernal Guardian* Rebalanced Lunatic skeletons* Rebalanced Lunatic Alpha mobs* Rebalanced Lunatic scaling* Modified Act 2 enemies* Modified various dialogues for clarityFIXED* Fixed heal charge purchase bug* Fixed resilient affix curse bug* Fixed Lyssa rose quest inferno bug* Fixed tutorial turning itself on bug* Fixed mining return screen bug* Fixed mercenaries walking into closed camp* Fixed Talent screen point assignment bug* Fixed Pentinent dialogue bug* Fixed enemy type not showing up bug* Fixed handcrafting durability spacer bug* Fixed grandmaster achievement bug ADDED* Added Steam Trading Card support* Added detailed stats to the classic death screenMODIFIED* Modified Infernal Guardian abilities* Modified character screen for clarity* Modified Seeker weapon prefix* Browsing help screen during fights no longer wounds* Affix reference screen is now dynamic* Modified permanent bleed display for clarity* Modified music in help index screen* Modified initial matchmaking display for clarity* Increased max number of sellable beer at a time to 10* Modified Act 4 dialogue with placeholdersFIXED* Fixed skeletons being too powerful in Lunatic* Fixed enemies charging during stun state bug* Fixed music not playing after certain crafting kit bug* Fixed X background events not working bug* Fixed perma-bleed indication not showing bug* Fixed status text clipping bug* Fixed minor adlib grammar issue* Fixed augment screen spacing issue* Fixed Act 4 walk animation not playing bug ADDED* Added a couple hundred new backstory linesMODIFIED* Increased walking transition animation* Modified character select descriptions for clarity* Modifed dialogue for clarity* Modified orb moniker* Modified cave exploration events* Added Unlock indicators for clarity* Modified Enchant in handcrafting* Reduced Ranked Matchmaking exp/gold gain by 33%* Reduced Bloodthrust damage by 50%* Decreased skeleton spawn chance in late gameFIXED* Fixed colosseum quest town hub bug* Fixed running from VM display bug* Fixed VM giving free heals* Fixed wardrobe unlocking graphic bug* Fixed matron dialogue grammar bug* Fixed portal graphic not showing bug* Fixed wardrobe only dropping from first portal bug* Fixed certain act 4 enemies not playing music bug ADDED* Added new event walk away variationsMODIFIED* Modified keystone help text for clarity* Modified weapon imbue page for clarity* Modified character customization screens* Modified character portrait selection for OtherFIXED* Fixed skipping straight to post-combat screen bug ADDED* Added new game mode: Lunatic* Added new game mode: Survival* Added new weapon affix clarity to weapon drops* Added new shield affix clarity to weapon drops* Added new armor affix clarity to weapon drops* Added new charm affix clarity to weapon drops* Added affix display to character details sheetMODIFIED* Rebalanced Act 4 boss fight* Removed doombringer mod from Act 4 boss* Modified book binding display for clarity* Modified character display for clarity* Crafting table now costs 1 Wood Splint (down from 3)* Noxious trigger rate is now 20% (up from 17%)FIXED* Fixed Act 1 dialogue typo* Fixed assassin 100% atk boost on dodge bug* Fixed curse issue with Act 4 boss* Fixed audio issue with Act 4 boss ADDED* Added Steam Cloud support* Added many new weapon affixes* Added default graphic to face selection* Added new eventsMODIFIED* Weapon allegiance now grants +20%, up from +10%* Rebalanced premium weapons in blacksmith* Noxious trigger rate is now 17% (down from 25%)* Modified run chance vs normal enemies* Modified run chance vs bosses* Modified face selection buttonsFIXED* Fixed list of affix display bugs* Fixed wall of text pause bug* Fixed tavern beer increment bug* Fixed shared stash music bug* Fixed gift box sfx bug* Fixed revenant grammar bug MODIFIED* Modified intro splash screen speed* Modified Range Mechanic help index for clarity* Modified Mercenaries help index for clarity MODIFIED* Modified Brother Thomas dialogue* Attach Shell in handcrafting now produces heat* Attach Shell in handcrafting now reduces durability* Medium hit in handcrafting now decreases durability a bit more* Baneguard has been renamed to ThornguardFIXED* Fixed Tavern patron display bug* Fixed Act 4 enemies not displaying graphics bug* Fixed int overflow bug* Fixed character stat display bug* Fixed book binding bug* Fixed minor boss zone issue* Fixed matron clone bug MODIFIED* Unlocked additional races retroactively* Modified character selection textFIXED* Fixed tutorial forcing itself on bug* Fixed Vamp prefix not displaying in town hub* Fixed library book binding bug* Fixed race select display bug* Fixed stranger dialogue bug NEW* Added new levelup music variationMODIFIED* Riposte will now cleanse all debuffs on player* Modified Riposte unlock text* Increased Barrier ability effectiveness at layer 1 by by +10%* Blinding affix will no longer blind players under level 5* Swapped Personality and Discipline unlock zonesFIXED* Fixed up softcore player death bug* Fixed Guardian trueshield bug* Fixed campground uppercase talk bug MODIFIED* The Matron's base atk is now ~400 (down from ~800)* Doombringer now has 14% trigger chance (down from 20%)* Restored the original level up music track* Reposition moves player further away from enemy* Reposition is now more consistent at removing lock* Increased run chance vs bosses by 10%* Increased guardian attack speed* Additional races are now unlockable via Classic mode* Reduced chance of skeleton spawn in Act 4* Revised tavern-lyssa quest dialogueFIXED* Fixed Marketing Voucher bug* Fixed cave exploration event bug* Fixed save corruption bug ADDED* Added THREE new playable races* Lodunia - These humble guards defend the strongest nobles.* -10% Chance to move FARTHEST per turn* -If BLEEDING, gain 20% increased DODGE chance* -Increase CRIT chance by 10% when CLOSE* Brauthir - Their penchant for strong beer is quite overt.* -3% to fully restore HP and MP per turn* -5% to deal 800% ATK as damage each turn* -10% to SHOCK and BURN enemy per turn* Sestarne - Their whispers echo through dimensions unknown.* -If MP is full, combo increases by ONE per turn* -If HP < 25%, Gain 50% chance for FULL MP* -Immune to the CURSED status effect* Added many more lines of dialogueMODIFIED* Armor drops now scale better stats-wise* Modified Redemption Guardian toggle* Redemption toggle now increase rage meter* Modified guardian toggle button for more clarity* Unlocking act 1 gate now only requires three keys* Modified display when using keys* Modified status effect help page for clarity* Modified Lyssa kill event options* Modified Lyssa warn event options* Added more graphical variation to arena enemies* Modified Act 4 enemy scaling* Modified level up screen atmosphere* Light armor now reduces trample damage by 10%* Changed help index to reflect changes* Reduced Skeleton ATK scaling in late game by 10%* Modified weapon imbue screen for more clarity* Modified crafting screen unlockFIXED* Fixed weapon stats retention bug* Fixed Marselon race tooltip* Fixed Keystone music changing on flub bug* Fixed new characters being drunk bug* Fixed autocombat not summoning guardian bug* Fixed notes grammar issue* Fixed Marketing Voucher patron bug* Fixed text centering issue in river event* Fixed grammar issue in river event* Fixed tutorial on override bug* Fixed imbue gold display bug* Fixed Krogg grammar bug* Fixed guardian speech bug MODIFIED* Hyper Trample now deals 50% less damage* Normal Trample now deals 30% less damage* Enemies cannot deal more damage than player's max HP* Modified weapon drop scaling for more frequent upgrades* Modified Heal SFX to decrease and vary in pitch* Reduced skeleton ATK and HP scaling by 33%* Reduced Act 4 enemy scaling by 33%* Modified charging display to [[CHARGING]] for better visiblity* Modified mega-pummel to [[WINDING UP]] for better visibility* Double brackets will indicate that the charge connects next turn* Wardrobes now have 25% drop chance, up from 10%* Wardrobes can be found via Keystone bosses* Cursed weapons no longer roll high ATK* Cursed weapons no longer curse player* Cursed weapons now inflict bleed on player* Updated help file to reflect changes* Guardian lasts twice as long in battle* Changed Dismiss All mercs to Dismiss All Other mercs* Added additional help in mercenary help page* Matron now blocks 10% less* Matron no longer has Mesmerite affix* Modified Act 3 enemy atmosphere* Reduced The Matron's ATK by 20%* Reduced The Matron's HP by 17%* Matron now has LOCK-ON boss ability* Binding books now rolls from 1-3* Reading and binding books now passes the timeFIXED* Fixed preparing to charge color bleed bug* Fixed hyper trample display bug* Fixed negative gold bug* Fixed monster graphic spacing issue* Fixed minor grammar issues with npc dialogue* Fixed reaper tooltip text* Fixed grammar issue in combat text MODIFIED* Modified campground upgrade clarity* Modified character stats display for readability* Modified tavern display for readability* Modified monster color display* Reduced The Doctor's ATK by 10%* Reduced EXP gain from reading by 50%* Modified heal purchase display for clarity* Hyper Trample now deals 25% less damage* Heavy armor now reduces trample damage by 66% (up from 50%)* Medium armor now reduces trample damage by 50% (up from 33%)* Updated help file to reflect these changes* Modified grammar in randomized backstoryFIXED* Fixed several market tooltip bugs* Fixed guardian tutorial bug* Fixed guardian meter spacing bug* Fixed mantra spacing bug* Fixed keeper grammar issue MODIFIED* Replaced guardian display in combat* Vassian race heals if HP is < 50%, as opposed to > 50% HP* Modified augment selection screen* Modified character creation screens* Purchasing heal charges now plays SFX* Error SFX should play when keying incorrectly* SFX should play when losing HP via event* Modified splash screenFIXED* Keystone "A" bug* Weapon Help grammar issue* Fixed character creation music bug* Fixed reading books exp bug* Fixed intro cinematic display bug* Fixed heal display FIXED* Fixed portal guardian freeze bug* Fixed guardian grammar bug* Fixed image spacing issue with bosses* Fixed pamphlet color bug* Fixed pamphlet display bug* Fixed mercenary spotted display* Fixed minor cinematic text issue* Fixed 1-500 gold bug