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Gameplay Data from Dungeonmans Alpha 3
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Topic: Gameplay Data from Dungeonmans Alpha 3 (Read 15594 times)
dungeonmans
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Posts: 39
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Crush monsters, get loots.
Gameplay Data from Dungeonmans Alpha 3
«
on:
April 27, 2010, 02:49:20 AM »
Hey there!
So after a long week of Alpha 3 being in the wild, I've gathered quite a bit of data and have presented some of it on the Dungeonmans website.
http://www.dungeonmans.com/?q=node/34
There's more numbers, but there's no use in building tons of graphs without a purpose. Seeing as this is a forum of roguelike developers as well as players though, I'd be happy to answer any questions about what was processed or how.
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Dungeonmans: The Heroic Adventure Roguelike!
http://www.dungeonmans.com
Fenrir
Rogueliker
Posts: 473
Karma: +1/-2
The Monstrous Wolf
Re: Gameplay Data from Dungeonmans Alpha 3
«
Reply #1 on:
April 27, 2010, 03:01:14 AM »
That is a pretty nifty way to see what needs balancing and such. Well played, dungeonmans. Loved the graph about player classes.
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getter77
Protector of the Temple
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Rogueliker
Posts: 4957
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Re: Gameplay Data from Dungeonmans Alpha 3
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Reply #2 on:
April 27, 2010, 12:18:36 PM »
Handy stuff indeed, and the conclusions beget of stylish graphs seem sound.
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Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training
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Gameplay Data from Dungeonmans Alpha 3