Arrggh I need to move much faster with the spells. It's not much fun, very very tedious. I'm trying to use this thread to push myself into getting the basics in place, so might i'll probably keep spaming this thread if no one minds
. 3 1/2 weeks, must have all spells, spell books, wands, potions, stealth, magic item skill, full AI, and at least a game up to level 6-7 or so...
Ok, since last the last update.
1) added new attributes based on elemental focus. They show up in the character sheet. Basically each element has a few added benefits, a bit of resistance in the element and most add a additional bonus to melee/ranged combat. Nothing huge. My goal is to make other secondary skills just as useful to non-casters.
2) All of the negative status effects available to the player are now in game (missing drain, and I want to do rust for enemies). Confusion was the most complicated, basically the AI now when confused no longer determines between friend and foe when confused and will cast/attack appropriately. Added confusion, corrode (lowers AC/dex/atk), immobilize, poison (damage and duration based on spell level and wis mod), disease (prevents enemies from healing), burning (fire damage), slow (-25 speed and clears all ap they have stored), stop (-40 speed to a minimum of 5, for one turn and clears ap), weakness (lowers melee damage by 40%) and paralyze (can't move for 3 turns). Stop is a really neat effect. None of the speed debuffs stack now.
3) Most of the conjuration spells are now in. Almost all of the enchantment spells are in. The ones not yet implemented are a bit more difficult or require things not yet implemented such as asleep mobs ( i want to add lull and fade memories my two favorite spells from EQ1), stealth, and AI for debuffing and terrain alteration. Also I need to figure out how I am going to do buffing. Either the sloppy way or a nice way... but in any event transmutation is next.
4) I completely changed the mini map. It's now a pop up mini map that is far more attractive than the previous one. Just zooming out was ugly.
5) messed around with movement AI. Broke movement AI. Fixed movement AI. Movement AI now better. The retreat ai seems to work very nicely given my current map layouts even though I'm not using some search method or anything.
must.. get.. all.. spells.. done... But in the mean time I think I'll try and do the debuff AI