Author Topic: Barony: 3D, multiplayer roguelike  (Read 25068 times)

addictgamer

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Re: Barony: 3D, multiplayer roguelike
« Reply #15 on: October 07, 2014, 08:16:25 AM »
October hails a new Barony release: Version 2014.10.03

But before I announce the changelog, we have a new news section: here.

Changelog:
 + New maps ("ruins" theme)
 + Magic mapping spell
 + Respawning in multiplayer
 + Torches can now be removed from walls
 + Updated music
 + Swimming
 + Added two new books
 + Lockpicking & keys
 + Door lock & unlock sound effects
 + Implemented water breathing amulet
 + Implemented water walking boots
 + Magic keybindings
 + Spell-list is now accessible from the inventory screen via a "spell list" button
 * Modified some existing maps.
 * Fixed random number generation across operating systems not matching up.
 * Fixed starving shopkeepers
 * Players can, once more, see even after they're dead
 * Camppfires now have a limited supply of torches
 * Minor class adjustments
 * Adjusted some buying and selling values
 * Modified some monster starting equipment
 * Fixed combat music fading in too slowly
 * More monster AI optimization
 * Fixed obnoxious unresponsive mouse clicking in some GUI elements
 * Modified vomiting
 * AI code, in general, much faster
 * Fixed unimplemented spells crashing the game
 * Fixed bug where you could cast a spell after the game restarted
 * Offensive spells will trigger monster aggressiveness
 * Offensive spells now grant wizards XP
 * Fixed occasional crash on player death
 * Fixed spell duplication bug
 * Tins now require tin openers to open
 * Towels not always consuming properly fixed
 * Enchant armor scrolls fixed
 * Fixed shopkeepers attacking you when you attacked other entities
 * Fixed crash when selling equipped items
 * Players now informed via message when other players pause the game
 * Various un-named bugfixes
 - Players no longer decrease character level on death
 - Wizard no longer starts with spellbook of forcebolt


Yes, those are the ruins. All the way down on dungeon level 16. Yes, I died the first time I was setting up for screenshots. So this time I made myself invincible. Too bad the first time had a really awesome level gen.



Get the game here!
« Last Edit: October 07, 2014, 08:32:29 AM by addictgamer »
If you've ever wanted to play a 3D, multiplayer roguelike, check out mine: http://www.baronygame.com/

addictgamer

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Re: Barony: 3D, multiplayer roguelike
« Reply #16 on: October 09, 2014, 07:11:12 AM »
More new things for Barony: A new trailer/tutorial of sorts and two let's plays.

The new trailer is meant more like a tutorial than the traditional trailer.
Sheridan plays the rogue, warrior, and wizard, and drops plenty of tips and tricks about the game you may not have realized even if you've been keeping up with us for a while. If you keep dying constantly, perhaps watching the video will improve your life expectancy.

Indie Hooks! did a let's play of the previous version.
Jamesster did a let's play of the newest version of the game.
I do suggest you watch these let's plays. I think they can be pretty enlightening. Watching us developers play is great, but these people, who haven't spend hundreds of hours debugging the game, won't skip things we take for granted.

If you feel like recording your own let's plays, please do! As I mentioned on the devblog, I love watching people play my game. If you do a let's play, feel free to post it or send me a pm.
If you've ever wanted to play a 3D, multiplayer roguelike, check out mine: http://www.baronygame.com/