I think it would be interesting to have a few threads on gameplay and different design decisions that are made in roguelikes, so this is my first one of those.
Some roguelikes allow players to fire ranged attacks in the 8 different directions (Mage Guild, Adom), while others allow the player to target any tile in their line of sight (*Bands, Nethack). Which of these do you think makes for better gameplay?
There's obviously more realism to the second approach, but I think it adds a little more variety and planning to playing a ranged attack based character when you have to line your shots up, so to speak.