Author Topic: Incursion (open source) 0.6.9Y2  (Read 15934 times)

TheCreator

  • Rogueliker
  • ***
  • Posts: 370
  • Karma: +0/-0
    • View Profile
    • Fame
    • Email
Re: Incursion (open source) 0.6.9Y2
« Reply #15 on: April 01, 2014, 06:18:08 AM »
Crashpad uses Microsoft's minidump format as it's standard cross platform format, I believe.  Maybe it might have better tools, but I've not had any dumps submitted yet.

Microsoft's system is not totally bad, it's just not very comfortable for everyday use. You need to copy your symbol files from the original build and store it somewhere. Then, as you receive a dump, you need to copy it into the directory where the symbol files went (along with the original source code). Now if Google Breakpad automatizes this process just a little bit, it would already be a great improvement over the old system.

I have received several crash dumps from various people so far, but that never actually worked for me, so now I ask people to send me their saved games instead. Saved games always load smoothly for me, and if they don't, I can fix it in a minute. And they don't require any f***ing symbol files. However saved games not always allow you to find the bug. Sometimes you just can reproduce the crash with the steps provided by the reporting player, or you don't receive any reproduction steps at all. So crash dumps would be a great complement (if they really worked).
Fame (Untitled) - my game. Everything is a roguelike.

Holsety

  • Rogueliker
  • ***
  • Posts: 148
  • Karma: +0/-0
    • View Profile
Re: Incursion (open source) 0.6.9Y2
« Reply #16 on: April 01, 2014, 08:14:02 AM »
Maybe it might have better tools, but I've not had any dumps submitted yet.

Ugh. I had 3 crash logs a few days back, but it slipped my mind to upload them. And by now I can't remember what the circumstances were. I won't  let future crashes pass me by!
Quote from: AgingMinotaur
… and it won't stop until we get to the first, unknown ignorance. And after that – well, who knows?

Legend

  • Rogueliker
  • ***
  • Posts: 657
  • Karma: +0/-0
    • View Profile
    • Email
Re: Incursion (open source) 0.6.9Y2
« Reply #17 on: April 01, 2014, 10:31:50 AM »
Is there a way to play in fullscreen? I seem to remember the last official version having fullscreen. Can't seem to get it to run fullscreen on this one though.

Zireael

  • Rogueliker
  • ***
  • Posts: 604
  • Karma: +0/-0
    • View Profile
Re: Incursion (open source) 0.6.9Y2
« Reply #18 on: April 01, 2014, 01:47:45 PM »
Is there a way to play in fullscreen? I seem to remember the last official version having fullscreen. Can't seem to get it to run fullscreen on this one though.

There should be such an option in Options, duh, and if it doesn't work you can notify rmtew about it :) I never used it, so I don't know if it worked in 0.6.9I or not.

chooseusername

  • Rogueliker
  • ***
  • Posts: 329
  • Karma: +0/-0
    • View Profile
    • Email
Re: Incursion (open source) 0.6.9Y2
« Reply #19 on: April 01, 2014, 07:40:27 PM »
Is there a way to play in fullscreen? I seem to remember the last official version having fullscreen. Can't seem to get it to run fullscreen on this one though.
ALT+ENTER.  However, in the current version there is a workaround which will prevent it working.

Legend

  • Rogueliker
  • ***
  • Posts: 657
  • Karma: +0/-0
    • View Profile
    • Email
Re: Incursion (open source) 0.6.9Y2
« Reply #20 on: April 02, 2014, 05:41:38 AM »
Is there a way to play in fullscreen? I seem to remember the last official version having fullscreen. Can't seem to get it to run fullscreen on this one though.
ALT+ENTER.  However, in the current version there is a workaround which will prevent it working.

So it should hopefully work again in the future?

chooseusername

  • Rogueliker
  • ***
  • Posts: 329
  • Karma: +0/-0
    • View Profile
    • Email
Re: Incursion (open source) 0.6.9Y2
« Reply #21 on: April 02, 2014, 07:55:19 AM »
ALT+ENTER.  However, in the current version there is a workaround which will prevent it working.

So it should hopefully work again in the future?
Definitely, but it's a matter of not having the correct support for it and scheduling.  So whether it's next week, or a year from now, is yet to be determined.  I've already spent several hours on it, and got nowhere special.