Some friends and I are getting together over our conveniently placed spring break to try to put together an Oculus enabled roguelike game. (Using procedural generation & permadeath, but likely not turn based...) We want an exploration focused game, rewarding the player for careful observation. We plan to build in Unity. Mostly starting a thread to have a link for the 7DRL game registration page, but any advice, comments, or cantankerous quibbles are much appreciated.